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EGC | KeRRR 2013年7月26日 14時54分
Adding medigun to medic (PLEASE HELP).
Hi, I am trying to add the medigun to the medic and make him do the kritzkrieg taunt. I have got everything so far right, I add the medic, set animation to the taunt i want, add weapon, tie the correct properties together ad then drag the slider "zero" the the right to position it. My only issue is the medigun handle moves out of position into his hand. I tried locking the joint_lever to the medic, but doesn't seem to help, any ideas???
最近の変更はEGC | KeRRRが行いました; 2013年7月26日 14時55分
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EGC | KeRRR 2013年7月27日 0時27分 
any ideas?
Dynamic Dragon 2013年7月27日 5時22分 
RED Medic の投稿を引用:
I HAVE NO IDEA! :D

But seriously, I tried, it worked fine for me, I locked weapon_bone_L, joint_hose_01-05 and joint_lever.
A Socialist Pickle (Rodger) 2013年7月27日 19時55分 
This is a glitch within SFM. I know that the Quick-Fix has this same problem, but it's usually a error on my part. I'd suggest closing SFM and reopening it. Other than that, I don't know. (Or, "I Have No Idea!" XD )
Yuri Dixon ♥ 1月1日 16時10分 
To fix this problem, lock everything as usual but DONT lock weapon_bone1. This works for me
LazyMann (TE) 1月1日 16時37分 
I usually select everything BUT the un-locked items so they stay in place when zeroing.
Waddle Dee 5月11日 7時41分 
muzzle, yea WHAT THE ♥♥♥♥
DatAmazingCheese™ 5月18日 19時33分 
Yuri の投稿を引用:
To fix this problem, lock everything as usual but DONT lock weapon_bone1. This works for me
OMG Thankyou sooo much you are a life saver <3
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投稿日: 2013年7月26日 14時54分
投稿数: 7