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EGC | KeRRR 26 Ιουλ, 2013 @ 2:54μμ
Adding medigun to medic (PLEASE HELP).
Hi, I am trying to add the medigun to the medic and make him do the kritzkrieg taunt. I have got everything so far right, I add the medic, set animation to the taunt i want, add weapon, tie the correct properties together ad then drag the slider "zero" the the right to position it. My only issue is the medigun handle moves out of position into his hand. I tried locking the joint_lever to the medic, but doesn't seem to help, any ideas???
Τελευταία επεξεργασία από EGC | KeRRR; 26 Ιουλ, 2013 @ 2:55μμ
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EGC | KeRRR 27 Ιουλ, 2013 @ 12:27πμ 
any ideas?
Dynamic Dragon 27 Ιουλ, 2013 @ 5:22πμ 
Αναρτήθηκε αρχικά από RED Medic:
I HAVE NO IDEA! :D

But seriously, I tried, it worked fine for me, I locked weapon_bone_L, joint_hose_01-05 and joint_lever.
An Ostentatious Zebra (Rodger) 27 Ιουλ, 2013 @ 7:55μμ 
This is a glitch within SFM. I know that the Quick-Fix has this same problem, but it's usually a error on my part. I'd suggest closing SFM and reopening it. Other than that, I don't know. (Or, "I Have No Idea!" XD )
Dubstowel 1 Ιαν @ 4:10μμ 
To fix this problem, lock everything as usual but DONT lock weapon_bone1. This works for me
TheLazyTexan 1 Ιαν @ 4:37μμ 
I usually select everything BUT the un-locked items so they stay in place when zeroing.
Waddle Dee 11 Μαϊ @ 7:41πμ 
muzzle, yea WHAT THE ♥♥♥♥
DatAmazingCheese™ 18 Μαϊ @ 7:33μμ 
Αναρτήθηκε αρχικά από Yuri:
To fix this problem, lock everything as usual but DONT lock weapon_bone1. This works for me
OMG Thankyou sooo much you are a life saver <3
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