EGC | KeRRR S> Witcher 3 26. Juli 2013 um 14:54 Uhr
Adding medigun to medic (PLEASE HELP).
Hi, I am trying to add the medigun to the medic and make him do the kritzkrieg taunt. I have got everything so far right, I add the medic, set animation to the taunt i want, add weapon, tie the correct properties together ad then drag the slider "zero" the the right to position it. My only issue is the medigun handle moves out of position into his hand. I tried locking the joint_lever to the medic, but doesn't seem to help, any ideas???
Zuletzt bearbeitet von EGC | KeRRR S> Witcher 3; 26. Juli 2013 um 14:55 Uhr
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EGC | KeRRR S> Witcher 3 27. Juli 2013 um 0:27 Uhr 
any ideas?
Dynamic Dragon 27. Juli 2013 um 5:22 Uhr 
Ursprünglich geschrieben von RED Medic:
I HAVE NO IDEA! :D

But seriously, I tried, it worked fine for me, I locked weapon_bone_L, joint_hose_01-05 and joint_lever.
Rodger the Indifferent 27. Juli 2013 um 19:55 Uhr 
This is a glitch within SFM. I know that the Quick-Fix has this same problem, but it's usually a error on my part. I'd suggest closing SFM and reopening it. Other than that, I don't know. (Or, "I Have No Idea!" XD )
Yuri 1. Jan. 2014 um 16:10 Uhr 
To fix this problem, lock everything as usual but DONT lock weapon_bone1. This works for me
[Lazy] QuiteLazyEngie 1. Jan. 2014 um 16:37 Uhr 
I usually select everything BUT the un-locked items so they stay in place when zeroing.
XxUи$єє!иɢCαи∂уIIxX 11. Mai 2014 um 7:41 Uhr 
muzzle, yea WHAT THE ♥♥♥♥
-KFQL- DatAmazingCheese 18. Mai 2014 um 19:33 Uhr 
Ursprünglich geschrieben von Yuri:
To fix this problem, lock everything as usual but DONT lock weapon_bone1. This works for me
OMG Thankyou sooo much you are a life saver <3
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Geschrieben am: 26. Juli 2013 um 14:54 Uhr
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