EGC | KeRRR 26 juil 2013 à 14h54
Adding medigun to medic (PLEASE HELP).
Hi, I am trying to add the medigun to the medic and make him do the kritzkrieg taunt. I have got everything so far right, I add the medic, set animation to the taunt i want, add weapon, tie the correct properties together ad then drag the slider "zero" the the right to position it. My only issue is the medigun handle moves out of position into his hand. I tried locking the joint_lever to the medic, but doesn't seem to help, any ideas???
Dernière modification de EGC | KeRRR; 26 juil 2013 à 14h55
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EGC | KeRRR 27 juil 2013 à 0h27 
any ideas?
Dynamic Dragon 27 juil 2013 à 5h22 
RED Medic a écrit :
I HAVE NO IDEA! :D

But seriously, I tried, it worked fine for me, I locked weapon_bone_L, joint_hose_01-05 and joint_lever.
Rodger; Heil Murray! 27 juil 2013 à 19h55 
This is a glitch within SFM. I know that the Quick-Fix has this same problem, but it's usually a error on my part. I'd suggest closing SFM and reopening it. Other than that, I don't know. (Or, "I Have No Idea!" XD )
Yuri 1 jan à 16h10 
To fix this problem, lock everything as usual but DONT lock weapon_bone1. This works for me
FestivelyLazyEngie 1 jan à 16h37 
I usually select everything BUT the un-locked items so they stay in place when zeroing.
[DFS]UnseeingCandy2 11 mai à 7h41 
muzzle, yea WHAT THE ♥♥♥♥
DatFesiveCheese™ 18 mai à 19h33 
Yuri a écrit :
To fix this problem, lock everything as usual but DONT lock weapon_bone1. This works for me
OMG Thankyou sooo much you are a life saver <3
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