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EGC | KeRRR #Selling Keys 26 jul 2013 om 2:54nm
Adding medigun to medic (PLEASE HELP).
Hi, I am trying to add the medigun to the medic and make him do the kritzkrieg taunt. I have got everything so far right, I add the medic, set animation to the taunt i want, add weapon, tie the correct properties together ad then drag the slider "zero" the the right to position it. My only issue is the medigun handle moves out of position into his hand. I tried locking the joint_lever to the medic, but doesn't seem to help, any ideas???
Laatst bewerkt door EGC | KeRRR #Selling Keys; 26 jul 2013 om 2:55nm
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EGC | KeRRR #Selling Keys 27 jul 2013 om 12:27vm 
any ideas?
Dynamic Dragon 27 jul 2013 om 5:22vm 
Origineel geplaatst door RED Medic:
I HAVE NO IDEA! :D

But seriously, I tried, it worked fine for me, I locked weapon_bone_L, joint_hose_01-05 and joint_lever.
Rodger; Call me Nostrum 27 jul 2013 om 7:55nm 
This is a glitch within SFM. I know that the Quick-Fix has this same problem, but it's usually a error on my part. I'd suggest closing SFM and reopening it. Other than that, I don't know. (Or, "I Have No Idea!" XD )
Yuri | trade.tf 1 jan 2014 om 4:10nm 
To fix this problem, lock everything as usual but DONT lock weapon_bone1. This works for me
KnightOfPurgatory 1 jan 2014 om 4:37nm 
I usually select everything BUT the un-locked items so they stay in place when zeroing.
The Fun Police 11 mei 2014 om 7:41vm 
muzzle, yea WHAT THE ♥♥♥♥
★DatAmazingCheese★ 18 mei 2014 om 7:33nm 
Origineel geplaatst door Yuri:
To fix this problem, lock everything as usual but DONT lock weapon_bone1. This works for me
OMG Thankyou sooo much you are a life saver <3
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Geplaatst op: 26 jul 2013 om 2:54nm
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