EGC | KeRRR #Maptastic 26. jul 2013 kl. 2:54pm
Adding medigun to medic (PLEASE HELP).
Hi, I am trying to add the medigun to the medic and make him do the kritzkrieg taunt. I have got everything so far right, I add the medic, set animation to the taunt i want, add weapon, tie the correct properties together ad then drag the slider "zero" the the right to position it. My only issue is the medigun handle moves out of position into his hand. I tried locking the joint_lever to the medic, but doesn't seem to help, any ideas???
Sidst redigeret af EGC | KeRRR #Maptastic; 26. jul 2013 kl. 2:55pm
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EGC | KeRRR #Maptastic 27. jul 2013 kl. 12:27am 
any ideas?
Dynamic Dragon 27. jul 2013 kl. 5:22am 
Oprindeligt skrevet af RED Medic:
I HAVE NO IDEA! :D

But seriously, I tried, it worked fine for me, I locked weapon_bone_L, joint_hose_01-05 and joint_lever.
A Socialist Pickle (Rodger) 27. jul 2013 kl. 7:55pm 
This is a glitch within SFM. I know that the Quick-Fix has this same problem, but it's usually a error on my part. I'd suggest closing SFM and reopening it. Other than that, I don't know. (Or, "I Have No Idea!" XD )
Yuri 1. jan kl. 4:10pm 
To fix this problem, lock everything as usual but DONT lock weapon_bone1. This works for me
TheLazyTexan 1. jan kl. 4:37pm 
I usually select everything BUT the un-locked items so they stay in place when zeroing.
Waddle Dee 11. maj kl. 7:41am 
muzzle, yea WHAT THE ♥♥♥♥
DatAmazingCheese™ 18. maj kl. 7:33pm 
Oprindeligt skrevet af Yuri:
To fix this problem, lock everything as usual but DONT lock weapon_bone1. This works for me
OMG Thankyou sooo much you are a life saver <3
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