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EGC | KeRRR 26/jul/2013 às 14:54
Adding medigun to medic (PLEASE HELP).
Hi, I am trying to add the medigun to the medic and make him do the kritzkrieg taunt. I have got everything so far right, I add the medic, set animation to the taunt i want, add weapon, tie the correct properties together ad then drag the slider "zero" the the right to position it. My only issue is the medigun handle moves out of position into his hand. I tried locking the joint_lever to the medic, but doesn't seem to help, any ideas???
Última edição por EGC | KeRRR; 26/jul/2013 às 14:55
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EGC | KeRRR 27/jul/2013 às 0:27 
any ideas?
Dynamic Dragon 27/jul/2013 às 5:22 
Escrito originalmente por RED Medic:
I HAVE NO IDEA! :D

But seriously, I tried, it worked fine for me, I locked weapon_bone_L, joint_hose_01-05 and joint_lever.
Den de Kallar 'Rodger' 27/jul/2013 às 19:55 
This is a glitch within SFM. I know that the Quick-Fix has this same problem, but it's usually a error on my part. I'd suggest closing SFM and reopening it. Other than that, I don't know. (Or, "I Have No Idea!" XD )
Yuri 1 de jan às 16:10 
To fix this problem, lock everything as usual but DONT lock weapon_bone1. This works for me
KillerSniper2011(Bday in 6 Days) 1 de jan às 16:37 
I usually select everything BUT the un-locked items so they stay in place when zeroing.
[UC2:O] UnseeingCandy2 11 de mai às 7:41 
muzzle, yea WHAT THE ♥♥♥♥
DatAmazingCheese™ 18 de mai às 19:33 
Escrito originalmente por Yuri:
To fix this problem, lock everything as usual but DONT lock weapon_bone1. This works for me
OMG Thankyou sooo much you are a life saver <3
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Publicado em: 26/jul/2013 às 14:54
Mensagens: 7