EGC | KeRRR Jul 26, 2013 @ 2:54pm
Adding medigun to medic (PLEASE HELP).
Hi, I am trying to add the medigun to the medic and make him do the kritzkrieg taunt. I have got everything so far right, I add the medic, set animation to the taunt i want, add weapon, tie the correct properties together ad then drag the slider "zero" the the right to position it. My only issue is the medigun handle moves out of position into his hand. I tried locking the joint_lever to the medic, but doesn't seem to help, any ideas???
Last edited by EGC | KeRRR; Jul 26, 2013 @ 2:55pm
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EGC | KeRRR Jul 27, 2013 @ 12:27am 
any ideas?
Dynamic Dragon Jul 27, 2013 @ 5:22am 
Originally posted by RED Medic:
I HAVE NO IDEA! :D

But seriously, I tried, it worked fine for me, I locked weapon_bone_L, joint_hose_01-05 and joint_lever.
A Socialist Pickle (Rodger) Jul 27, 2013 @ 7:55pm 
This is a glitch within SFM. I know that the Quick-Fix has this same problem, but it's usually a error on my part. I'd suggest closing SFM and reopening it. Other than that, I don't know. (Or, "I Have No Idea!" XD )
Dubstowel Jan 1 @ 4:10pm 
To fix this problem, lock everything as usual but DONT lock weapon_bone1. This works for me
TheLazyEngie Jan 1 @ 4:37pm 
I usually select everything BUT the un-locked items so they stay in place when zeroing.
Waddle Dee May 11 @ 7:41am 
muzzle, yea WHAT THE ♥♥♥♥
DatAmazingCheese™ May 18 @ 7:33pm 
Originally posted by Yuri:
To fix this problem, lock everything as usual but DONT lock weapon_bone1. This works for me
OMG Thankyou sooo much you are a life saver <3
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Date Posted: Jul 26, 2013 @ 2:54pm
Posts: 7