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TonicThePossy 2013年7月20日 6時55分
FPS drop with manipulator on screen.
I'm having an issue where my FPS will drop substantially if I have the manipulators on screen. from a steady 40+ FPS, to around 8-9. Making animating impossible.
It only happens if I'm in the graph editor, or the motion editor with a manipulator within frame.

Any ideas?
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Pte Jack 2013年7月20日 8時58分 
Common problem, Turn off your progressive refinement while editing (the scene wont have to render eack movement.) Turn it back on before rendering. This may help your situation.
TonicThePossy 2013年7月20日 9時11分 
Doesn't help.
I've never had this problem before.
It has worked fine before.

Also, if I have the manipulator on screen then switch to gamemode, then I still have low framerate.
If I turn the manipulator off, then gamemode again, it's totally fine.
PalmliX 2013年7月20日 13時32分 
Well depending on how many bones you select at once, this can happen. Even on my beast of a system things can slow down like crazy if I'm manipulating all the bones on a model at once. I'm curious, does this happen with static props as well as character models? If it does then my theory is basically blown.
TonicThePossy 2013年7月20日 14時25分 
I tried with a static crate model, and the problem still persists.
It seems to be that white square or any main element of a manipulator tool that causes the drops.

For the record, I tried to downgrade to an earlier version of SFM. It didn't work.
(cafeQ) Grayback 2013年7月25日 6時14分 
Hey there, Had the same problem, i wasn't able to fix it, but i found a workaround. For me using the secondary viewport instead of the primary viewport completely removed the lag. Good luck!
Sparkie 2013年7月25日 12時20分 
Turning off lighting can help a whole lot, actually.
TonicThePossy 2013年7月25日 12時46分 
Sorry for the delay people, I found out that the map itself was causing the issue. Not sure why. It wasn't a custom even. Just bugged out.
(cafeQ) Grayback 2013年7月25日 13時51分 
Worked for about an hour or two, now its back on both.
(cafeQ) Grayback 2013年7月26日 10時10分 
Hello Tonic, I tried several maps but it didn't resolve my issue. I'm still searching around, very annoying problem.
TonicThePossy 2013年7月26日 10時52分 
Well pal, as I said, I don't know the reason it got fixed. It was just an odd occurrence with one map.
(cafeQ) Grayback 2013年7月29日 10時01分 
I think i finally found out the problem. I have a shot that is very long (15 minutes). If the selection range in the motion editor is too large, and the manipulator on screen, then it will lag. I only need to reduce my motion range and everything is perfect :).
Ferexes 2013年7月29日 20時17分 
Haha, a shot for 15 minutes definitely is a way to lag your SFM.
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投稿日: 2013年7月20日 6時55分
投稿数: 12