Dr. Futt Bucker 15. jul, 2013 @ 12:43pm
Question about making looping animations?
I made an animation of a Scout pointing foward. I want to also make the "reverse" (from having a stretched arm to the original stance), so i can play them back to back and have an animation of a scout pointing foward, and then return to the original stance. How should I do that?
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Pte Jack 15. jul, 2013 @ 1:29pm 
Isn't there a way in the graph editor where you copy the forward animation , then grab the first movement and drag it behind the last movement... stagger out the in-betweens between the last and the first in reverse order??? I thought I saw something on that???
Dr. Futt Bucker 18. jul, 2013 @ 1:05pm 
I tried doing that, but the animation doesn't continue after the last frame. He stretches his arm, and stays like that for the rest of the clip
64GIGS.exe 18. jul, 2013 @ 1:45pm 
In the graph editor, try copy-pasting the keys of your first animation in reverse order. So after the last frame of your arm lifting animation, copy and paste the second last key, then the one before that, etc. Hope that makes sense. If it doesn't, tell me and I'll try and explain it a little better.
Pte Jack 18. jul, 2013 @ 2:31pm 
Sound like the animSetEditorChannel for the character ran out of time... Go back to Clip editor and double click the clip, make sure that your characters animSetEditorChannel is long enough for your shot. (not sure but you may have to do this for each shot???) To get back to the clip editor, click the UpArrow Icon.
Dr. Futt Bucker 18. jul, 2013 @ 3:26pm 
Thanks Pte Jack, that was indeed the problem! You are awesome :D
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