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[Help] Over bright and blur
Er, I went with a problem that quite unfixable. I don't know why, but it seems there is more bright whenever I use SFM comparing to people.
Example: http://qs.lc/nah6
Looks like a clear floor. It is a empty map with one light source, but then I placed a model there, and it was fully invisible because of the blur!
Any idea how to fix this ?
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1-15 van 16 reacties weergegeven
Did you verify the cache integrity? I haven't had that problem myself.
PixeL 13 jul 2013 om 11:46nm 
Verified, doesn't download anything, still the same issue.
What map? did you get an HDR error when you loaded it?
PixeL 14 jul 2013 om 12:05vm 
No. And any map got this problem.
Wait, this is game mode, are you even on the map?
PixeL 14 jul 2013 om 12:13vm 
Yes.
bump, anyone has a idea to reduce the light and blur ?
Again, what map is that in your picture?
it happens to me too, but as far as i know, it doesn't affect your final render at all, which is all you need to know.
What graph cards or chips are you guys using? Is this laptop or desktop related? Are your graphic card drivers up-to-date?
Origineel geplaatst door Pte Jack:
What graph cards or chips are you guys using? Is this laptop or desktop related? Are your graphic card drivers up-to-date?
Latest 320.49 Driver, just updated yesterday.



Origineel geplaatst door Pte Jack:
Again, what map is that in your picture?
Simple custom map. One light source above, a skybox, and a ground to land.
Then it must be the light bounces in the map, make an animation set for your camera and try to turn down the ToneMapScale..
Origineel geplaatst door Pte Jack:
Then it must be the light bounces in the map, make an animation set for your camera and try to turn down the ToneMapScale..
Any other options for the light bounces?
Does this only happen in game mode?
Origineel geplaatst door R234:
Does this only happen in game mode?
*Slightly* less in camera when using ToneMapScale
However this is not happens in any other game like CSS.
Laatst bewerkt door PixeL; 3 aug 2013 om 10:14nm
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Source Filmmaker > Algemene discussies > Details van topic
Geplaatst op: 13 jul 2013 om 11:11nm
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