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TheEngiGuy 2013년 7월 8일 오전 7시 58분
HELP! Missing Phonemes
First time I get this problem on SFM, basically all the HWM models don't have phonemes anymore (neither emotion and viseme), so I can't do auto lip-sync. How can I fix that?

Things I've tried:
Verifying cache
Deleting player folder and verifying cache
Restarted SFM
Spawned other HWM models
10개 중 1-10 표시중
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Pte Jack 2013년 7월 8일 오후 2시 25분 
Go to this discussion and watch the tut by Gamer Chick

http://steamcommunity.com/app/1840/discussions/0/864972620689389754/?tscn=1373271656
TheEngiGuy 2013년 7월 9일 오전 1시 14분 
Pte Jack님이 먼저 게시:
Go to this discussion and watch the tut by Gamer Chick

http://steamcommunity.com/app/1840/discussions/0/864972620689389754/?tscn=1373271656

I just watched this instead and it worked flawlessly:
http://www.youtube.com/watch?v=gZtpq8TxtT0

TL;DR click LAUNCH in SFM and choose LAUNCH SDK, and then open Source Filmmaker from there.
TheEngiGuy님이 마지막으로 수정; 2013년 7월 9일 오전 1시 15분
Pte Jack 2013년 7월 9일 오전 1시 35분 
The other thing that may work is to load SFM through the SFM SDK. Click on Source Filmmaker from the client, and Launch the SDK, then select SFM from the SDK menu.

I'm having probs with paricles andI found that the particle systems load in the particle editor by doing that, but they won't load if I launch SFM directly.
Qbek 2013년 7월 20일 오후 6시 04분 
Tried launching trhrough the sdk, didn't help, both hmw and normal models lack all presetGroups. My elements folder only has sessions folder inside and nothing else.
Qbek님이 마지막으로 수정; 2013년 7월 20일 오후 6시 04분
Pte Jack 2013년 7월 20일 오후 7시 18분 
Try the method discribed in Gamer-Chicks video then, you should have a bit of success with that
Pte Jack님이 마지막으로 수정; 2013년 7월 20일 오후 7시 19분
GS96|GamerChick 2013년 7월 21일 오전 12시 35분 
If you lost the .dmxes for the medic/heavy as well you can go here and get the ones for the scout, It will work for phonemes: http://source.maxofs2d.net/index.php?dir=sfm%2Felements%2F
Note, the expressions will be the same as scout's tho, so you might want to make your own silly faces instead.
Qbek 2013년 7월 21일 오전 9시 54분 
Ok, so I was trying to recreate the official lipsync tutorial using the scout (non HMW model). I downloaded the .dmx files (I didn't have any after I installed SFM) and it works, but it seems i have to import it every time manually for each model (doesn't matter if its HMW or not). However it would be good if I could acquire the original dmx files for each class (if there are any in the first place).
P.S. I'm new to 3d animation so sorry if I'm wrong.
Qbek님이 마지막으로 수정; 2013년 7월 21일 오전 9시 56분
GS96|GamerChick 2013년 7월 21일 오후 12시 28분 
Yes, you will have to manually import it for whatever model you want, which sucks. At least the phoneme shapes are pretty much the same for everyone. So far I'm not sure if anyone has uploaded the original viseme/emotion .dmxes, whoever does is amazing LOL.
Qbek 2013년 7월 21일 오후 2시 12분 
Well I gues we'll have to wait until SFM comes out of Beta. By the way i encoutered a werid problem. It doesn't effect the exported movie but it's annoying when working on the movie itself. When i add models, they look like this:
http://imgur.com/oMHPbwM
It's like a kind of black grain which isn't on the models themselves but like "under" them. Of course my computer meets the minimal requirements of SFM and the final exported film looks normal.
GS96|GamerChick 2013년 7월 21일 오후 3시 01분 
That grain is just the AO, you can change it by using the ssao bias settings on the camera's animation set. You can also change the strength and radius of the ssao effect. What you can do is turn off the grain while working tho, just rightclick the viewport, select render settings, and where the checkbox is for AO you can uncheck that, it will also increase the fps by alot. Just remember to check it back on when you do your final render/use the ssao bias.
If you need help check my camera tutorial out, skip to part 3 at 9:36.
http://www.youtube.com/watch?v=hnoFC5O8TUA
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