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TheEngiGuy 2013年7月8日 7時58分
HELP! Missing Phonemes
First time I get this problem on SFM, basically all the HWM models don't have phonemes anymore (neither emotion and viseme), so I can't do auto lip-sync. How can I fix that?

Things I've tried:
Verifying cache
Deleting player folder and verifying cache
Restarted SFM
Spawned other HWM models
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Pte Jack is away for a MONTH++ 2013年7月8日 14時25分 
Go to this discussion and watch the tut by Gamer Chick

http://steamcommunity.com/app/1840/discussions/0/864972620689389754/?tscn=1373271656
TheEngiGuy 2013年7月9日 1時14分 
Pte Jack の投稿を引用:
Go to this discussion and watch the tut by Gamer Chick

http://steamcommunity.com/app/1840/discussions/0/864972620689389754/?tscn=1373271656

I just watched this instead and it worked flawlessly:
http://www.youtube.com/watch?v=gZtpq8TxtT0

TL;DR click LAUNCH in SFM and choose LAUNCH SDK, and then open Source Filmmaker from there.
最近の変更はTheEngiGuyが行いました; 2013年7月9日 1時15分
Pte Jack is away for a MONTH++ 2013年7月9日 1時35分 
The other thing that may work is to load SFM through the SFM SDK. Click on Source Filmmaker from the client, and Launch the SDK, then select SFM from the SDK menu.

I'm having probs with paricles andI found that the particle systems load in the particle editor by doing that, but they won't load if I launch SFM directly.
Qbek 2013年7月20日 18時04分 
Tried launching trhrough the sdk, didn't help, both hmw and normal models lack all presetGroups. My elements folder only has sessions folder inside and nothing else.
最近の変更はQbekが行いました; 2013年7月20日 18時04分
Pte Jack is away for a MONTH++ 2013年7月20日 19時18分 
Try the method discribed in Gamer-Chicks video then, you should have a bit of success with that
最近の変更はPte Jack is away for a MONTH++が行いました; 2013年7月20日 19時19分
GS96|GamerChick 2013年7月21日 0時35分 
If you lost the .dmxes for the medic/heavy as well you can go here and get the ones for the scout, It will work for phonemes: http://source.maxofs2d.net/index.php?dir=sfm%2Felements%2F
Note, the expressions will be the same as scout's tho, so you might want to make your own silly faces instead.
Qbek 2013年7月21日 9時54分 
Ok, so I was trying to recreate the official lipsync tutorial using the scout (non HMW model). I downloaded the .dmx files (I didn't have any after I installed SFM) and it works, but it seems i have to import it every time manually for each model (doesn't matter if its HMW or not). However it would be good if I could acquire the original dmx files for each class (if there are any in the first place).
P.S. I'm new to 3d animation so sorry if I'm wrong.
最近の変更はQbekが行いました; 2013年7月21日 9時56分
GS96|GamerChick 2013年7月21日 12時28分 
Yes, you will have to manually import it for whatever model you want, which sucks. At least the phoneme shapes are pretty much the same for everyone. So far I'm not sure if anyone has uploaded the original viseme/emotion .dmxes, whoever does is amazing LOL.
Qbek 2013年7月21日 14時12分 
Well I gues we'll have to wait until SFM comes out of Beta. By the way i encoutered a werid problem. It doesn't effect the exported movie but it's annoying when working on the movie itself. When i add models, they look like this:
http://imgur.com/oMHPbwM
It's like a kind of black grain which isn't on the models themselves but like "under" them. Of course my computer meets the minimal requirements of SFM and the final exported film looks normal.
GS96|GamerChick 2013年7月21日 15時01分 
That grain is just the AO, you can change it by using the ssao bias settings on the camera's animation set. You can also change the strength and radius of the ssao effect. What you can do is turn off the grain while working tho, just rightclick the viewport, select render settings, and where the checkbox is for AO you can uncheck that, it will also increase the fps by alot. Just remember to check it back on when you do your final render/use the ssao bias.
If you need help check my camera tutorial out, skip to part 3 at 9:36.
http://www.youtube.com/watch?v=hnoFC5O8TUA
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投稿日: 2013年7月8日 7時58分
投稿数: 10