Thatbrownmonster 6 лип 2013 о 1:44
questions about sfm
-Can i add my own costum music/sounds?if yes in witch format should itbe?
-Can i change the map between scenes?
-How can i add models from portal 2 without dowloading from the internet?
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Psi 6 лип 2013 о 8:43 
1-yes watch this: http://www.youtube.com/watch?v=OhLt8bV1BjA

2-not sure, but i believe it is possible. or you could just do 2 separate projects on two different maps then brings the rendered scenes together in a different program later on.

3-lot's of tutorials on importing assets from other games, but i'll introduce you to Zach Scott: http://www.youtube.com/watch?v=xsz3tRCVc-U
M4st3r 7 лип 2013 о 14:01 
Цитата допису Psi:
3-lot's of tutorials on importing assets from other games, but i'll introduce you to Zach Scott:

I'm not sure these tutorials work on SFM anymore since the Steampipe update, some might still work though.
Psi 7 лип 2013 о 14:28 
steampipe update? think i saw mention of that elsewhere. what is it?
R234 7 лип 2013 о 15:05 
Цитата допису Psi:
steampipe update? think i saw mention of that elsewhere. what is it?
They're changing the way older Steam games are distributed. Instead of using GCFs and a separate folder for each user, everything is tucked in the common folder instead, and most GCFs are replaced with VPKs. For us end users, it simply means TF2's content is stored in a different place than it used to be. And that TF2 mods are installed differently.

To answer your second question Thatbrownmonster, yes it's possible, but it's a real pain. The map has to reload every time you ♥♥♥♥♥ over a map change area. It's better to do as Psi said, and make them two separate project files.
Автор останньої редакції: R234; 7 лип 2013 о 15:07
Thatbrownmonster 8 лип 2013 о 10:04 
Цитата допису R234:
Цитата допису Psi:
steampipe update? think i saw mention of that elsewhere. what is it?
They're changing the way older Steam games are distributed. Instead of using GCFs and a separate folder for each user, everything is tucked in the common folder instead, and most GCFs are replaced with VPKs. For us end users, it simply means TF2's content is stored in a different place than it used to be. And that TF2 mods are installed differently.

To answer your second question Thatbrownmonster, yes it's possible, but it's a real pain. The map has to reload every time you ♥♥♥♥♥ over a map change area. It's better to do as Psi said, and make them two separate project files.
thanks!im starting to make my new video for the saxxy awards!
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