Source Filmmaker > Genel Başlıklar > Konu Detayları
Thatbrownmonster 6 Tem 2013 @ 1:44am
questions about sfm
-Can i add my own costum music/sounds?if yes in witch format should itbe?
-Can i change the map between scenes?
-How can i add models from portal 2 without dowloading from the internet?
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Psi 6 Tem 2013 @ 8:43am 
1-yes watch this: http://www.youtube.com/watch?v=OhLt8bV1BjA

2-not sure, but i believe it is possible. or you could just do 2 separate projects on two different maps then brings the rendered scenes together in a different program later on.

3-lot's of tutorials on importing assets from other games, but i'll introduce you to Zach Scott: http://www.youtube.com/watch?v=xsz3tRCVc-U
M4st3r 7 Tem 2013 @ 2:01pm 
Psi tarafından gönderilen ileti:
3-lot's of tutorials on importing assets from other games, but i'll introduce you to Zach Scott:

I'm not sure these tutorials work on SFM anymore since the Steampipe update, some might still work though.
Psi 7 Tem 2013 @ 2:28pm 
steampipe update? think i saw mention of that elsewhere. what is it?
R234 7 Tem 2013 @ 3:05pm 
Psi tarafından gönderilen ileti:
steampipe update? think i saw mention of that elsewhere. what is it?
They're changing the way older Steam games are distributed. Instead of using GCFs and a separate folder for each user, everything is tucked in the common folder instead, and most GCFs are replaced with VPKs. For us end users, it simply means TF2's content is stored in a different place than it used to be. And that TF2 mods are installed differently.

To answer your second question Thatbrownmonster, yes it's possible, but it's a real pain. The map has to reload every time you ♥♥♥♥♥ over a map change area. It's better to do as Psi said, and make them two separate project files.
En son R234 tarafından düzenlendi; 7 Tem 2013 @ 3:07pm
Thatbrownmonster 8 Tem 2013 @ 10:04am 
R234 tarafından gönderilen ileti:
Psi tarafından gönderilen ileti:
steampipe update? think i saw mention of that elsewhere. what is it?
They're changing the way older Steam games are distributed. Instead of using GCFs and a separate folder for each user, everything is tucked in the common folder instead, and most GCFs are replaced with VPKs. For us end users, it simply means TF2's content is stored in a different place than it used to be. And that TF2 mods are installed differently.

To answer your second question Thatbrownmonster, yes it's possible, but it's a real pain. The map has to reload every time you ♥♥♥♥♥ over a map change area. It's better to do as Psi said, and make them two separate project files.
thanks!im starting to make my new video for the saxxy awards!
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Gönderilme Tarihi: 6 Tem 2013 @ 1:44am
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