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Thatbrownmonster 6 lug 2013, ore 1:44
questions about sfm
-Can i add my own costum music/sounds?if yes in witch format should itbe?
-Can i change the map between scenes?
-How can i add models from portal 2 without dowloading from the internet?
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Psi 6 lug 2013, ore 8:43 
1-yes watch this: http://www.youtube.com/watch?v=OhLt8bV1BjA

2-not sure, but i believe it is possible. or you could just do 2 separate projects on two different maps then brings the rendered scenes together in a different program later on.

3-lot's of tutorials on importing assets from other games, but i'll introduce you to Zach Scott: http://www.youtube.com/watch?v=xsz3tRCVc-U
M4st3r 7 lug 2013, ore 14:01 
Messaggio originale di Psi:
3-lot's of tutorials on importing assets from other games, but i'll introduce you to Zach Scott:

I'm not sure these tutorials work on SFM anymore since the Steampipe update, some might still work though.
Psi 7 lug 2013, ore 14:28 
steampipe update? think i saw mention of that elsewhere. what is it?
R234 7 lug 2013, ore 15:05 
Messaggio originale di Psi:
steampipe update? think i saw mention of that elsewhere. what is it?
They're changing the way older Steam games are distributed. Instead of using GCFs and a separate folder for each user, everything is tucked in the common folder instead, and most GCFs are replaced with VPKs. For us end users, it simply means TF2's content is stored in a different place than it used to be. And that TF2 mods are installed differently.

To answer your second question Thatbrownmonster, yes it's possible, but it's a real pain. The map has to reload every time you ♥♥♥♥♥ over a map change area. It's better to do as Psi said, and make them two separate project files.
Ultima modifica da R234; 7 lug 2013, ore 15:07
Thatbrownmonster 8 lug 2013, ore 10:04 
Messaggio originale di R234:
Messaggio originale di Psi:
steampipe update? think i saw mention of that elsewhere. what is it?
They're changing the way older Steam games are distributed. Instead of using GCFs and a separate folder for each user, everything is tucked in the common folder instead, and most GCFs are replaced with VPKs. For us end users, it simply means TF2's content is stored in a different place than it used to be. And that TF2 mods are installed differently.

To answer your second question Thatbrownmonster, yes it's possible, but it's a real pain. The map has to reload every time you ♥♥♥♥♥ over a map change area. It's better to do as Psi said, and make them two separate project files.
thanks!im starting to make my new video for the saxxy awards!
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Data di pubblicazione: 6 lug 2013, ore 1:44
Messaggi: 5