Thatbrownmonster Jul 6, 2013 @ 1:44am
questions about sfm
-Can i add my own costum music/sounds?if yes in witch format should itbe?
-Can i change the map between scenes?
-How can i add models from portal 2 without dowloading from the internet?
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Psi Jul 6, 2013 @ 8:43am 
1-yes watch this: http://www.youtube.com/watch?v=OhLt8bV1BjA

2-not sure, but i believe it is possible. or you could just do 2 separate projects on two different maps then brings the rendered scenes together in a different program later on.

3-lot's of tutorials on importing assets from other games, but i'll introduce you to Zach Scott: http://www.youtube.com/watch?v=xsz3tRCVc-U
|AG| M4st3r Jul 7, 2013 @ 2:01pm 
Originally posted by Psi:
3-lot's of tutorials on importing assets from other games, but i'll introduce you to Zach Scott:

I'm not sure these tutorials work on SFM anymore since the Steampipe update, some might still work though.
Psi Jul 7, 2013 @ 2:28pm 
steampipe update? think i saw mention of that elsewhere. what is it?
R234 Jul 7, 2013 @ 3:05pm 
Originally posted by Psi:
steampipe update? think i saw mention of that elsewhere. what is it?
They're changing the way older Steam games are distributed. Instead of using GCFs and a separate folder for each user, everything is tucked in the common folder instead, and most GCFs are replaced with VPKs. For us end users, it simply means TF2's content is stored in a different place than it used to be. And that TF2 mods are installed differently.

To answer your second question Thatbrownmonster, yes it's possible, but it's a real pain. The map has to reload every time you scrub over a map change area. It's better to do as Psi said, and make them two separate project files.
Last edited by R234; Jul 7, 2013 @ 3:07pm
Thatbrownmonster Jul 8, 2013 @ 10:04am 
Originally posted by R234:
Originally posted by Psi:
steampipe update? think i saw mention of that elsewhere. what is it?
They're changing the way older Steam games are distributed. Instead of using GCFs and a separate folder for each user, everything is tucked in the common folder instead, and most GCFs are replaced with VPKs. For us end users, it simply means TF2's content is stored in a different place than it used to be. And that TF2 mods are installed differently.

To answer your second question Thatbrownmonster, yes it's possible, but it's a real pain. The map has to reload every time you scrub over a map change area. It's better to do as Psi said, and make them two separate project files.
thanks!im starting to make my new video for the saxxy awards!
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Date Posted: Jul 6, 2013 @ 1:44am
Posts: 5