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Prismu 2013년 7월 3일 오전 10시 26분
No ValveBiped.Weapon_bone on my models
I'm trying to do an animation where a Half Life 2 character is running holding a gun, but when I try to get the gun into the perons hand, I look in the "Unknown" section of the persons models, and there is no bone called "ValveBiped.Weapon_bone". Can someone help me please?
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Pte Jack 2013년 7월 3일 오전 11시 19분 
Look under Other not Unknown for the main weapon bone... It's called weapon_bone, not ValveBiped.Weapon_bone in most cases
Prismu 2013년 7월 3일 오후 12시 09분 
I'm using Half Life 2 models, and there isn't a Others tab
Prismu 2013년 7월 3일 오후 12시 58분 
what I mean, is that it doesnt show the others tab
Pte Jack 2013년 7월 3일 오후 1시 34분 
Give me an example of the a model you are using (sfm mdl name please)
Prismu 2013년 7월 3일 오후 1시 45분 
human\group03\male_07.mdl
Pte Jack 2013년 7월 3일 오후 2시 52분 
So, what I do in this case is lock (always from character to weapon) RootTransfer to roottransfer, R-Hand to R_Hand or L_hand to L_hand and anim_attachment_RH or LH to the weapon_bone (of the weapon)

Zero the weapon, then unlock the weapons, make adjustments into the hands properly, close fingers around stocks and pistol grips, final adjustments then relock everything.

http://imgur.com/ZhYLDcW

R234 2013년 7월 3일 오후 3시 18분 
What's the gun you want him to hold, by the by?
Prismu 2013년 7월 3일 오후 3시 54분 
trying to make him hold an smg, and use the smg firing sequence.
Prismu 2013년 7월 3일 오후 3시 55분 
I re-lock the smg but when I play the sequence the smg doesn't move with the guy's hands. When the animation starts, the smg does'nt follow the hand movements of the person holding it
Prismu님이 마지막으로 수정; 2013년 7월 3일 오후 4시 17분
R234 2013년 7월 3일 오후 8시 30분 
HL2 weapons are locked to the character's hand directly, they don't have a dedicated weapon bone. Here's the simplest way to get it right:

1- Import w_smg1.mdl.
2- Drag the character's "Arms > ValveBiped.Bip01_R_Hand" bone onto the SMG's "Body > rootTransform" bone.
3- Fully apply the Zero filter on the SMG's "Body > rootTransform", "Arms > ValveBiped.Bip01_R_Hand" and "Unknown > ValveBiped" bones (NOT "Unknown > ValveBiped.Weapon_bone", you have to leave this one alone).

That should work.
Prismu 2013년 7월 4일 오전 5시 30분 
it didn't work all the way, when I zero in the slider al the way, the hand holding the trigger is going through the gun, all I had to do was unlock the smg, pose it and re-lock it.
Pte Jack 2013년 7월 4일 오전 8시 20분 
Hmmm, sounds like something I said....

Yeah...

Zero the weapon, then unlock the weapons, make adjustments into the hands properly, close fingers around stocks and pistol grips, final adjustments then relock everything.
R234 2013년 7월 4일 오후 3시 03분 
There must be something you did wrong, it works flawlessly for me... You sure you locked the gun to the hand bone, and you zeroed all of the SMG's bones except the last one?
Prismu 2013년 7월 5일 오전 10시 24분 
How do I zero all but the last one?
R234 2013년 7월 5일 오후 1시 51분 
By selecting all but the last one. Or doing it one by one.
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Source Filmmaker > 일반 토론 > 제목 정보
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