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]Ƥ[-Hiroman 2/jul/2013 às 18:31
TF2 Import Beta to Source Filmmaker?
I just created some models in 3DS Max and imported them using the in-game TF2 Import Beta tool.

It creates a zip file with a series of folders containing the vmt, mdl, etc. files.

I want to use them in Source Filmmaker, but when I try to import a model, it just appears blank. Nothing is brought to the session. I think it has to do with the folder structure, but at the moment I cannot figure it out.

Any help bringing the models I created to SFM? Or is there any other way around?

Thanks!
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Pte Jack is away for a MONTH++ 2/jul/2013 às 19:08 
What is the folder location you told your qc to place your models, and where did you tell it the materials lived under TF2_Beta? Create that folder structure under usermod models and material and place your files there. That should do it.

For example, if the qc states, models\myfolder\mymodel.mdl for the model and the material files are located at materials\models\myfolder\mymodel.vmt you would create models\myfolder and would would create materials\models\myfolder under sfm\game\usermod then place your models and material files accordingly.
Última edição por Pte Jack is away for a MONTH++; 2/jul/2013 às 19:09
]Ƥ[-Hiroman 3/jul/2013 às 17:21 
Ok so I need to check the qc file, which now I understand is the one that tells which directories to search. I'll give it a try. Thanks a lot !!!
Pte Jack is away for a MONTH++ 3/jul/2013 às 17:25 
Your material vmts may give you some problems too. they have folder information in them as well. but if you keep the path the same as in TF2 Beta under your usermod folder, you should be alright.
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Publicado em: 2/jul/2013 às 18:31
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