Source Filmmaker > 一般討論 > 主題細節
SKmarioman 2013 年 06 月 30 日 @ 下午 5 時 27 分
Reset Model or Part of Model to T-Pose/Default Pose
To describe my quesion more, I have a model of Sonic that I've done a running animation, but I don't like the way his spines are, and when I delete the animation of the spines, they're frozen in some awkward position that I don't like, and I want it to go back to the default pose when you first import the model into the shot. Is there any way to do this?
顯示 1-4,共 4 則回應
< >
Pte Jack is away for a MONTH 2013 年 06 月 30 日 @ 下午 5 時 39 分 
While In the motion editor, select Sonic in the Animation Set editor and Pull the Default slider from left to right. (I think that would work.)
SKmarioman 2013 年 06 月 30 日 @ 下午 5 時 44 分 
Hmm, that didn't seem to do anything, I haven't found the default slider to do anything in Gmod or SFM.
SKmarioman 2013 年 06 月 30 日 @ 下午 6 時 14 分 
I found a rather tedious way to do this, which is creating a new animation set of the same model then copy every single pos and rot value in the new model and pasting these values onto the existing model. It still takes a very long time to do so.
R234 2013 年 06 月 30 日 @ 下午 7 時 11 分 
You can import the ref/default/ragdoll sequence.
顯示 1-4,共 4 則回應
< >
每頁: 15 30 50
張貼日期: 2013 年 06 月 30 日 @ 下午 5 時 27 分
回覆: 4