Source Filmmaker > Общие обсуждения > Подробности темы
SKmarioman 30 июн, 2013 в 17:27
Reset Model or Part of Model to T-Pose/Default Pose
To describe my quesion more, I have a model of Sonic that I've done a running animation, but I don't like the way his spines are, and when I delete the animation of the spines, they're frozen in some awkward position that I don't like, and I want it to go back to the default pose when you first import the model into the shot. Is there any way to do this?
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Pte Jack 30 июн, 2013 в 17:39 
While In the motion editor, select Sonic in the Animation Set editor and Pull the Default slider from left to right. (I think that would work.)
SKmarioman 30 июн, 2013 в 17:44 
Hmm, that didn't seem to do anything, I haven't found the default slider to do anything in Gmod or SFM.
SKmarioman 30 июн, 2013 в 18:14 
I found a rather tedious way to do this, which is creating a new animation set of the same model then copy every single pos and rot value in the new model and pasting these values onto the existing model. It still takes a very long time to do so.
R234 30 июн, 2013 в 19:11 
You can import the ref/default/ragdoll sequence.
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Дата создания: 30 июн, 2013 в 17:27
Сообщений: 4