Source Filmmaker > 一般的な話題 > トピックの詳細
SKmarioman 2013年6月30日 17時27分
Reset Model or Part of Model to T-Pose/Default Pose
To describe my quesion more, I have a model of Sonic that I've done a running animation, but I don't like the way his spines are, and when I delete the animation of the spines, they're frozen in some awkward position that I don't like, and I want it to go back to the default pose when you first import the model into the shot. Is there any way to do this?
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Pte Jack 2013年6月30日 17時39分 
While In the motion editor, select Sonic in the Animation Set editor and Pull the Default slider from left to right. (I think that would work.)
SKmarioman 2013年6月30日 17時44分 
Hmm, that didn't seem to do anything, I haven't found the default slider to do anything in Gmod or SFM.
SKmarioman 2013年6月30日 18時14分 
I found a rather tedious way to do this, which is creating a new animation set of the same model then copy every single pos and rot value in the new model and pasting these values onto the existing model. It still takes a very long time to do so.
R234 2013年6月30日 19時11分 
You can import the ref/default/ragdoll sequence.
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投稿日: 2013年6月30日 17時27分
投稿数: 4