Source Filmmaker > Obecné diskuze > Detaily tématu
SKmarioman 30. čvn. 2013 v 5.27 odp.
Reset Model or Part of Model to T-Pose/Default Pose
To describe my quesion more, I have a model of Sonic that I've done a running animation, but I don't like the way his spines are, and when I delete the animation of the spines, they're frozen in some awkward position that I don't like, and I want it to go back to the default pose when you first import the model into the shot. Is there any way to do this?
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Pte Jack 30. čvn. 2013 v 5.39 odp. 
While In the motion editor, select Sonic in the Animation Set editor and Pull the Default slider from left to right. (I think that would work.)
SKmarioman 30. čvn. 2013 v 5.44 odp. 
Hmm, that didn't seem to do anything, I haven't found the default slider to do anything in Gmod or SFM.
SKmarioman 30. čvn. 2013 v 6.14 odp. 
I found a rather tedious way to do this, which is creating a new animation set of the same model then copy every single pos and rot value in the new model and pasting these values onto the existing model. It still takes a very long time to do so.
R234 30. čvn. 2013 v 7.11 odp. 
You can import the ref/default/ragdoll sequence.
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Datum odeslání: 30. čvn. 2013 v 5.27 odp.
Počet příspěvků: 4