_dr3w Jun 28, 2013 @ 11:58am
I need help D:
I want to add paint onto my scout's Essential Accessories but the paint won't apply for some reason :o can anyone help with this? I'll upload a pic for what it looks like
Showing 1-15 of 15 comments
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_dr3w Jun 28, 2013 @ 9:55pm 
@qiyn what?
_dr3w Jun 29, 2013 @ 5:37pm 
@Jack when I paint the essecories pink it comes out brown
R234 Jun 29, 2013 @ 6:02pm 
That's a problem with the texture file. The paintable areas need to be white. Haven't I posted a link to my fixed version in that other thread?

EDIT:

Ah, nope, I haven't. Gimme a sec.
Last edited by R234; Jun 29, 2013 @ 6:10pm
_dr3w Jun 29, 2013 @ 6:04pm 
thanks
R234 Jun 29, 2013 @ 6:10pm 
Alright, here it is:
http://www.freewebs.com/ssasde/mnc_mascot_all.zip
Extract mnc_mascot_all.vtf into Steam/steamapps/common/SourceFilmmaker/game/tf/materials/models/player/items/scout/. Since they use the same texture file, this fixes both the Essential Accessories and the Superfan.
_dr3w Jun 29, 2013 @ 6:11pm 
ok thanks man :)
Pte Jack Jun 29, 2013 @ 6:12pm 
I thought we had to fix the textures, wasn't sure...
_dr3w Jun 29, 2013 @ 6:15pm 
idk why its a difficult process just to change the color of shoes :L
R234 Jun 29, 2013 @ 6:24pm 
Hah ha. Well, if you're interested, here's what causes the bug:

In any paintable hat's material file, there's this line of code:
"$blendtintcoloroverbase" "x"
If this boolean variable is set to 0, then the engine is supposed to blend the paint colour by tinting the base texture. If set to 1, it instead replaces the base colour with the paint one. the Essential Accessories are green by default, and so are they in the base texture file. So, as should be expected, "$blendtintcoloroverbase" is set to 1 to allow any paint colour to completely override the green.

In TF2 it does just that. Unfortunately, it would seem SFM does not recognize this variable, and always blends by tinting, as if it was set to 0. thus, applying pink paint to it blends it with the base green, and it ends up brown.
_dr3w Jun 29, 2013 @ 6:30pm 
So what do I change to change the color?
//"$colortint_base" "{66 122 70}"<-?
"$colortint_base" "{233 233 233"<-?
R234 Jun 29, 2013 @ 6:36pm 
Yep, you set "$colortint_base" to the RGB of the colour you want. For instance, Pink as Hell is "255 105 180".

There's a table with all the TF2 paint colours in our guide:http://steamcommunity.com/sharedfiles/filedetails/?id=122763613#22539
Or a direct link to the image if you don't want to wait for all the other images to load:
http://cloud-2.steampowered.com/ugc/884099387623330996/998C4235D64C24EA2F1772FE8A06C71413A2F60E/
naver(っ◔◡◔)っ Dec 15, 2013 @ 3:05am 
Originally posted by R234:
Alright, here it is:
http://www.freewebs.com/ssasde/mnc_mascot_all.zip
Extract mnc_mascot_all.vtf into Steam/steamapps/common/SourceFilmmaker/game/tf/materials/models/player/items/scout/. Since they use the same texture file, this fixes both the Essential Accessories and the Superfan.

I have done that. But when i put the EA and Superfan into SFM it appears Black... When i paint it, does it change the colour like in:
http://i.imgur.com/T7YGuSj.jpg

??
R234 Feb 1 @ 6:25pm 
New link for the EA and Superfan fix, old one's down: https://drive.google.com/file/d/0B2Bm9Oh7C9a5eUV6cFUzZzBIeGM/edit?usp=sharing
_dr3w Feb 1 @ 6:52pm 
Wow this post is old haha thanks man!
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Date Posted: Jun 28, 2013 @ 11:58am
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