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pl4ystashun 2013 年 06 月 27 日 @ 上午 8 時 58 分
Custom Music not working...
The custom voices are fine, but the music is not working.
They are all WAV files, 44100hz, stereo.
最後修改者:pl4ystashun; 2013 年 06 月 27 日 @ 下午 5 時 03 分
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R234 2013 年 06 月 27 日 @ 下午 4 時 36 分 
ensure the audio is 44khz.
最後修改者:R234; 2013 年 06 月 28 日 @ 下午 3 時 57 分
pl4ystashun 2013 年 06 月 27 日 @ 下午 5 時 02 分 
44khz?
pl4ystashun 2013 年 06 月 27 日 @ 下午 5 時 03 分 
I dont know that unit.
R234 2013 年 06 月 27 日 @ 下午 5 時 20 分 
It's the sampling frequency. Audio has to be in 44,100 Hz (or 44khz) to work in Source. If it isn't, you can use an audio editing program like Audacity to change it.

EDIT:

Wait, that's what you said isn't it... Derp moment on my part, sorry 'bout that :/

EDIT2:

It also has to be 16bit by the way. Other than that I don't think there's any limitations.
最後修改者:R234; 2013 年 06 月 27 日 @ 下午 5 時 24 分
pl4ystashun 2013 年 06 月 28 日 @ 上午 6 時 57 分 
Good to know.
[RedBP] Basspants 2013 年 07 月 5 日 @ 上午 9 時 21 分 
I have the same issue, but a little bit wierder. I download a song off of Kevin Macleod's site, I do a simple convert from mp3 to wav via renaming, and the SFM imports it- but the sound file (which plays fine everywhere else) is just a line, a clip the SFM interprets as smaller than a keyframe. This clip is 2 minutes and 19 seconds, but the SFM thinks it's 0.0000 etc. 1 keyframes long. This happens to you, Silver?
pl4ystashun 2013 年 07 月 14 日 @ 下午 3 時 23 分 
No, I dont think so.
Pte Jack-ReinstallingGAMEFiles 2013 年 07 月 14 日 @ 下午 4 時 18 分 
No, you have to convert your MP3 to wav file using 3rd party soft like Audacity with the LAME3xx (xx being what ever the current version numbers are) plugin. The LAME(xxx) adds the MP3 Codec to your computer to work with MP3 Files
最後修改者:Pte Jack-ReinstallingGAMEFiles; 2013 年 07 月 14 日 @ 下午 4 時 19 分
Sparkie 2013 年 07 月 15 日 @ 上午 11 時 50 分 
If you have Sony Vegas, then just save your sound file as a wave, it works all the time.
GS96|GamerChick 2013 年 07 月 15 日 @ 下午 6 時 25 分 
Also, I don't know if they have fixed this or it's even related, but extremely large sound files will not work/crash sfm.
Infu-p LFT Scout 07 月 1 日 @ 下午 3 時 52 分 
GS96|GamerChick 發表:
Also, I don't know if they have fixed this or it's even related, but extremely large sound files will not work/crash sfm.
This is my exact problem :/
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張貼日期: 2013 年 06 月 27 日 @ 上午 8 時 58 分
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