Source Filmmaker > Dyskusje ogólne > Szczegóły tematu
Shadow The Hedgehog 27 Cze, 2013 - 8:58
Custom Music not working...
The custom voices are fine, but the music is not working.
They are all WAV files, 44100hz, stereo.
Ostatnio edytowany przez: Shadow The Hedgehog; 27 Cze, 2013 - 17:03
Wyświetlanie 1-11 z 11 komentarzy
< >
R234 27 Cze, 2013 - 16:36 
ensure the audio is 44khz.
Ostatnio edytowany przez: R234; 28 Cze, 2013 - 15:57
Shadow The Hedgehog 27 Cze, 2013 - 17:02 
44khz?
Shadow The Hedgehog 27 Cze, 2013 - 17:03 
I dont know that unit.
R234 27 Cze, 2013 - 17:20 
It's the sampling frequency. Audio has to be in 44,100 Hz (or 44khz) to work in Source. If it isn't, you can use an audio editing program like Audacity to change it.

EDIT:

Wait, that's what you said isn't it... Derp moment on my part, sorry 'bout that :/

EDIT2:

It also has to be 16bit by the way. Other than that I don't think there's any limitations.
Ostatnio edytowany przez: R234; 27 Cze, 2013 - 17:24
Shadow The Hedgehog 28 Cze, 2013 - 6:57 
Good to know.
Asshole 5 Lip, 2013 - 9:21 
I have the same issue, but a little bit wierder. I download a song off of Kevin Macleod's site, I do a simple convert from mp3 to wav via renaming, and the SFM imports it- but the sound file (which plays fine everywhere else) is just a line, a clip the SFM interprets as smaller than a keyframe. This clip is 2 minutes and 19 seconds, but the SFM thinks it's 0.0000 etc. 1 keyframes long. This happens to you, Silver?
Shadow The Hedgehog 14 Lip, 2013 - 15:23 
No, I dont think so.
Pte Jack 14 Lip, 2013 - 16:18 
No, you have to convert your MP3 to wav file using 3rd party soft like Audacity with the LAME3xx (xx being what ever the current version numbers are) plugin. The LAME(xxx) adds the MP3 Codec to your computer to work with MP3 Files
Ostatnio edytowany przez: Pte Jack; 14 Lip, 2013 - 16:19
Mary Berry 15 Lip, 2013 - 11:50 
If you have Sony Vegas, then just save your sound file as a wave, it works all the time.
GS96|GamerChick 15 Lip, 2013 - 18:25 
Also, I don't know if they have fixed this or it's even related, but extremely large sound files will not work/crash sfm.
>aeroplane mechanic 1 Lip, 2014 - 15:52 
Also, I don't know if they have fixed this or it's even related, but extremely large sound files will not work/crash sfm.
This is my exact problem :/
Wyświetlanie 1-11 z 11 komentarzy
< >
Na stronę: 15 30 50
Data napisania: 27 Cze, 2013 - 8:58
Posty: 11