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Source Filmmaker > 일반 토론 > 제목 정보
Kirito 2013년 6월 27일 오전 8시 58분
Custom Music not working...
The custom voices are fine, but the music is not working.
They are all WAV files, 44100hz, stereo.
Kirito님이 마지막으로 수정; 2013년 6월 27일 오후 5시 03분
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R234 2013년 6월 27일 오후 4시 36분 
ensure the audio is 44khz.
R234님이 마지막으로 수정; 2013년 6월 28일 오후 3시 57분
Kirito 2013년 6월 27일 오후 5시 02분 
44khz?
Kirito 2013년 6월 27일 오후 5시 03분 
I dont know that unit.
R234 2013년 6월 27일 오후 5시 20분 
It's the sampling frequency. Audio has to be in 44,100 Hz (or 44khz) to work in Source. If it isn't, you can use an audio editing program like Audacity to change it.

EDIT:

Wait, that's what you said isn't it... Derp moment on my part, sorry 'bout that :/

EDIT2:

It also has to be 16bit by the way. Other than that I don't think there's any limitations.
R234님이 마지막으로 수정; 2013년 6월 27일 오후 5시 24분
Kirito 2013년 6월 28일 오전 6시 57분 
Good to know.
Wanker 2013년 7월 5일 오전 9시 21분 
I have the same issue, but a little bit wierder. I download a song off of Kevin Macleod's site, I do a simple convert from mp3 to wav via renaming, and the SFM imports it- but the sound file (which plays fine everywhere else) is just a line, a clip the SFM interprets as smaller than a keyframe. This clip is 2 minutes and 19 seconds, but the SFM thinks it's 0.0000 etc. 1 keyframes long. This happens to you, Silver?
Kirito 2013년 7월 14일 오후 3시 23분 
No, I dont think so.
Pte Jack 2013년 7월 14일 오후 4시 18분 
No, you have to convert your MP3 to wav file using 3rd party soft like Audacity with the LAME3xx (xx being what ever the current version numbers are) plugin. The LAME(xxx) adds the MP3 Codec to your computer to work with MP3 Files
Pte Jack님이 마지막으로 수정; 2013년 7월 14일 오후 4시 19분
vote4waifu 2013년 7월 15일 오전 11시 50분 
If you have Sony Vegas, then just save your sound file as a wave, it works all the time.
GS96|GamerChick 2013년 7월 15일 오후 6시 25분 
Also, I don't know if they have fixed this or it's even related, but extremely large sound files will not work/crash sfm.
Sapply 2014년 7월 1일 오후 3시 52분 
GS96|GamerChick님이 먼저 게시:
Also, I don't know if they have fixed this or it's even related, but extremely large sound files will not work/crash sfm.
This is my exact problem :/
ComedyGTV ◕‿◕ YouTube 2016년 8월 22일 오전 7시 07분 
♥♥♥♥♥♥님이 먼저 게시:
I have the same issue, but a little bit wierder. I download a song off of Kevin Macleod's site, I do a simple convert from mp3 to wav via renaming, and the SFM imports it- but the sound file (which plays fine everywhere else) is just a line, a clip the SFM interprets as smaller than a keyframe. This clip is 2 minutes and 19 seconds, but the SFM thinks it's 0.0000 etc. 1 keyframes long. This happens to you, Silver?
I have this problem, did you ever get out to fix it by any chance??
Pte Jack 2016년 8월 22일 오전 9시 21분 
Yeah, the windows player see the file as an audio file when you change the file extension to a different audio type, determines it is still a MP3 and plays it. But the file is still a MP3 not a wav. You have to convert the file using software like audacity from MP3 to a16bit 44100hz WAV so SFM can see the waveform of the wav. Changing the file extension of a MP3, SFM may play it, but it is still a MP3.

BTW, this thread died over 2 years ago.
ComedyGTV ◕‿◕ YouTube 2016년 8월 22일 오전 10시 45분 
Pte Jack님이 먼저 게시:
Yeah, the windows player see the file as an audio file when you change the file extension to a different audio type, determines it is still a MP3 and plays it. But the file is still a MP3 not a wav. You have to convert the file using software like audacity from MP3 to a16bit 44100hz WAV so SFM can see the waveform of the wav. Changing the file extension of a MP3, SFM may play it, but it is still a MP3.

BTW, this thread died over 2 years ago.
It is audacity that I used and put them as these settings already but its still not working all the same.
I know it is, I just searched my problem on google and it was top few so...
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Source Filmmaker > 일반 토론 > 제목 정보
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