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Custom Music not working...
The custom voices are fine, but the music is not working.
They are all WAV files, 44100hz, stereo.
最近の変更はTeslahahaが行いました; 2013年6月27日 17時03分
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R234 2013年6月27日 16時36分 
ensure the audio is 44khz.
最近の変更はR234が行いました; 2013年6月28日 15時57分
44khz?
I dont know that unit.
R234 2013年6月27日 17時20分 
It's the sampling frequency. Audio has to be in 44,100 Hz (or 44khz) to work in Source. If it isn't, you can use an audio editing program like Audacity to change it.

EDIT:

Wait, that's what you said isn't it... Derp moment on my part, sorry 'bout that :/

EDIT2:

It also has to be 16bit by the way. Other than that I don't think there's any limitations.
最近の変更はR234が行いました; 2013年6月27日 17時24分
Good to know.
I have the same issue, but a little bit wierder. I download a song off of Kevin Macleod's site, I do a simple convert from mp3 to wav via renaming, and the SFM imports it- but the sound file (which plays fine everywhere else) is just a line, a clip the SFM interprets as smaller than a keyframe. This clip is 2 minutes and 19 seconds, but the SFM thinks it's 0.0000 etc. 1 keyframes long. This happens to you, Silver?
No, I dont think so.
No, you have to convert your MP3 to wav file using 3rd party soft like Audacity with the LAME3xx (xx being what ever the current version numbers are) plugin. The LAME(xxx) adds the MP3 Codec to your computer to work with MP3 Files
最近の変更はPte Jackが行いました; 2013年7月14日 16時19分
If you have Sony Vegas, then just save your sound file as a wave, it works all the time.
Also, I don't know if they have fixed this or it's even related, but extremely large sound files will not work/crash sfm.
Swood 2014年7月1日 15時52分 
GS96|GamerChick の投稿を引用:
Also, I don't know if they have fixed this or it's even related, but extremely large sound files will not work/crash sfm.
This is my exact problem :/
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Source Filmmaker > 総合掲示板 > トピックの詳細
投稿日: 2013年6月27日 8時58分
投稿数: 11