Source Filmmaker

Source Filmmaker

Texas 27. Juni 2013 um 8:58 Uhr
Custom Music not working...
The custom voices are fine, but the music is not working.
They are all WAV files, 44100hz, stereo.
Zuletzt bearbeitet von Texas; 27. Juni 2013 um 17:03 Uhr
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R234 27. Juni 2013 um 16:36 Uhr 
ensure the audio is 44khz.
Zuletzt bearbeitet von R234; 28. Juni 2013 um 15:57 Uhr
Texas 27. Juni 2013 um 17:02 Uhr 
44khz?
Texas 27. Juni 2013 um 17:03 Uhr 
I dont know that unit.
R234 27. Juni 2013 um 17:20 Uhr 
It's the sampling frequency. Audio has to be in 44,100 Hz (or 44khz) to work in Source. If it isn't, you can use an audio editing program like Audacity to change it.

EDIT:

Wait, that's what you said isn't it... Derp moment on my part, sorry 'bout that :/

EDIT2:

It also has to be 16bit by the way. Other than that I don't think there's any limitations.
Zuletzt bearbeitet von R234; 27. Juni 2013 um 17:24 Uhr
Texas 28. Juni 2013 um 6:57 Uhr 
Good to know.
Wanker 5. Juli 2013 um 9:21 Uhr 
I have the same issue, but a little bit wierder. I download a song off of Kevin Macleod's site, I do a simple convert from mp3 to wav via renaming, and the SFM imports it- but the sound file (which plays fine everywhere else) is just a line, a clip the SFM interprets as smaller than a keyframe. This clip is 2 minutes and 19 seconds, but the SFM thinks it's 0.0000 etc. 1 keyframes long. This happens to you, Silver?
Texas 14. Juli 2013 um 15:23 Uhr 
No, I dont think so.
Pte Jack AFK 14. Juli 2013 um 16:18 Uhr 
No, you have to convert your MP3 to wav file using 3rd party soft like Audacity with the LAME3xx (xx being what ever the current version numbers are) plugin. The LAME(xxx) adds the MP3 Codec to your computer to work with MP3 Files
Zuletzt bearbeitet von Pte Jack AFK; 14. Juli 2013 um 16:19 Uhr
Berry The Punch 15. Juli 2013 um 11:50 Uhr 
If you have Sony Vegas, then just save your sound file as a wave, it works all the time.
GS96|GamerChick 15. Juli 2013 um 18:25 Uhr 
Also, I don't know if they have fixed this or it's even related, but extremely large sound files will not work/crash sfm.
Centristism 1. Juli 2014 um 15:52 Uhr 
Ursprünglich geschrieben von GS96|GamerChick:
Also, I don't know if they have fixed this or it's even related, but extremely large sound files will not work/crash sfm.
This is my exact problem :/
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Geschrieben am: 27. Juni 2013 um 8:58 Uhr
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