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Custom Music not working...
The custom voices are fine, but the music is not working.
They are all WAV files, 44100hz, stereo.
Laatst bewerkt door Zip Zap; 27 jun 2013 om 5:03nm
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ensure the audio is 44khz.
Laatst bewerkt door R234; 28 jun 2013 om 3:57nm
44khz?
I dont know that unit.
It's the sampling frequency. Audio has to be in 44,100 Hz (or 44khz) to work in Source. If it isn't, you can use an audio editing program like Audacity to change it.

EDIT:

Wait, that's what you said isn't it... Derp moment on my part, sorry 'bout that :/

EDIT2:

It also has to be 16bit by the way. Other than that I don't think there's any limitations.
Laatst bewerkt door R234; 27 jun 2013 om 5:24nm
Good to know.
I have the same issue, but a little bit wierder. I download a song off of Kevin Macleod's site, I do a simple convert from mp3 to wav via renaming, and the SFM imports it- but the sound file (which plays fine everywhere else) is just a line, a clip the SFM interprets as smaller than a keyframe. This clip is 2 minutes and 19 seconds, but the SFM thinks it's 0.0000 etc. 1 keyframes long. This happens to you, Silver?
No, I dont think so.
No, you have to convert your MP3 to wav file using 3rd party soft like Audacity with the LAME3xx (xx being what ever the current version numbers are) plugin. The LAME(xxx) adds the MP3 Codec to your computer to work with MP3 Files
Laatst bewerkt door Pte Jack; 14 jul 2013 om 4:19nm
If you have Sony Vegas, then just save your sound file as a wave, it works all the time.
Also, I don't know if they have fixed this or it's even related, but extremely large sound files will not work/crash sfm.
Origineel geplaatst door GS96|GamerChick:
Also, I don't know if they have fixed this or it's even related, but extremely large sound files will not work/crash sfm.
This is my exact problem :/
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Source Filmmaker > Algemene discussies > Details van topic
Geplaatst op: 27 jun 2013 om 8:58vm
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