Source Filmmaker > Algemene discussies > Details van topic
(QIG) Graham Hill 27 jun 2013 om 8:58vm
Custom Music not working...
The custom voices are fine, but the music is not working.
They are all WAV files, 44100hz, stereo.
Laatst bewerkt door (QIG) Graham Hill; 27 jun 2013 om 5:03nm
1-11 van 11 reacties weergegeven
< >
R234 27 jun 2013 om 4:36nm 
ensure the audio is 44khz.
Laatst bewerkt door R234; 28 jun 2013 om 3:57nm
(QIG) Graham Hill 27 jun 2013 om 5:02nm 
44khz?
(QIG) Graham Hill 27 jun 2013 om 5:03nm 
I dont know that unit.
R234 27 jun 2013 om 5:20nm 
It's the sampling frequency. Audio has to be in 44,100 Hz (or 44khz) to work in Source. If it isn't, you can use an audio editing program like Audacity to change it.

EDIT:

Wait, that's what you said isn't it... Derp moment on my part, sorry 'bout that :/

EDIT2:

It also has to be 16bit by the way. Other than that I don't think there's any limitations.
Laatst bewerkt door R234; 27 jun 2013 om 5:24nm
(QIG) Graham Hill 28 jun 2013 om 6:57vm 
Good to know.
[RedBP] Basspants 5 jul 2013 om 9:21vm 
I have the same issue, but a little bit wierder. I download a song off of Kevin Macleod's site, I do a simple convert from mp3 to wav via renaming, and the SFM imports it- but the sound file (which plays fine everywhere else) is just a line, a clip the SFM interprets as smaller than a keyframe. This clip is 2 minutes and 19 seconds, but the SFM thinks it's 0.0000 etc. 1 keyframes long. This happens to you, Silver?
(QIG) Graham Hill 14 jul 2013 om 3:23nm 
No, I dont think so.
Pte Jack 14 jul 2013 om 4:18nm 
No, you have to convert your MP3 to wav file using 3rd party soft like Audacity with the LAME3xx (xx being what ever the current version numbers are) plugin. The LAME(xxx) adds the MP3 Codec to your computer to work with MP3 Files
Laatst bewerkt door Pte Jack; 14 jul 2013 om 4:19nm
Nerp 15 jul 2013 om 11:50vm 
If you have Sony Vegas, then just save your sound file as a wave, it works all the time.
GS96|GamerChick 15 jul 2013 om 6:25nm 
Also, I don't know if they have fixed this or it's even related, but extremely large sound files will not work/crash sfm.
Infu 1 jul om 3:52nm 
Origineel geplaatst door GS96|GamerChick:
Also, I don't know if they have fixed this or it's even related, but extremely large sound files will not work/crash sfm.
This is my exact problem :/
1-11 van 11 reacties weergegeven
< >
Per pagina: 15 30 50
Geplaatst op: 27 jun 2013 om 8:58vm
Aantal berichten: 11