|TBB| Uncle Platypus Jun 27, 2013 @ 8:58am
Custom Music not working...
The custom voices are fine, but the music is not working.
They are all WAV files, 44100hz, stereo.
Last edited by |TBB| Uncle Platypus; Jun 27, 2013 @ 5:03pm
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R234 Jun 27, 2013 @ 4:36pm 
ensure the audio is 44khz.
|TBB| Uncle Platypus Jun 27, 2013 @ 5:02pm 
|TBB| Uncle Platypus Jun 27, 2013 @ 5:03pm 
I dont know that unit.
R234 Jun 27, 2013 @ 5:20pm 
It's the sampling frequency. Audio has to be in 44,100 Hz (or 44khz) to work in Source. If it isn't, you can use an audio editing program like Audacity to change it.


Wait, that's what you said isn't it... Derp moment on my part, sorry 'bout that :/


It also has to be 16bit by the way. Other than that I don't think there's any limitations.
|TBB| Uncle Platypus Jun 28, 2013 @ 6:57am 
Good to know.
[RedBP] Basspants Jul 5, 2013 @ 9:21am 
I have the same issue, but a little bit wierder. I download a song off of Kevin Macleod's site, I do a simple convert from mp3 to wav via renaming, and the SFM imports it- but the sound file (which plays fine everywhere else) is just a line, a clip the SFM interprets as smaller than a keyframe. This clip is 2 minutes and 19 seconds, but the SFM thinks it's 0.0000 etc. 1 keyframes long. This happens to you, Silver?
|TBB| Uncle Platypus Jul 14, 2013 @ 3:23pm 
No, I dont think so.
Pte Jack Jul 14, 2013 @ 4:18pm 
No, you have to convert your MP3 to wav file using 3rd party soft like Audacity with the LAME3xx (xx being what ever the current version numbers are) plugin. The LAME(xxx) adds the MP3 Codec to your computer to work with MP3 Files
Mary Berry Jul 15, 2013 @ 11:50am 
If you have Sony Vegas, then just save your sound file as a wave, it works all the time.
GS96|GamerChick Jul 15, 2013 @ 6:25pm 
Also, I don't know if they have fixed this or it's even related, but extremely large sound files will not work/crash sfm.
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Date Posted: Jun 27, 2013 @ 8:58am
Posts: 10