Source Filmmaker

Source Filmmaker

Need a IK Rig Here!
Title speaks for itself. I need an IK rig for this:, V_hands.mdl

Now, the reason why I need one for that particular model, is because I'm working on a slender video, in first person. I need to be able to move the arms without moving the hand.

I've tried numerous times to create one myself, but to no avail. and without a good tutorial to do this, I feel like I'm "in the dark" with this situation. I will be very grateful if someone responds!
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Beiträge 115 von 17
Pte Jack 21. Juni 2013 um 16:23 Uhr 
Most IK rigs are based on the hands moving the rest of the arms??? I'm confused!!!
Here is a perfect exanple of what I mean: at :42 his arms move up while his hands are in place. I know for a fact that an IK rig can do that with ease, which is why I need one. I can move the forarm bone with an IK rig, and the hand will stay in place.
Zuletzt bearbeitet von metroboomin want some more nigga; 21. Juni 2013 um 16:39 Uhr
Pte Jack 21. Juni 2013 um 17:00 Uhr 
Place the hands where you want them to be still, move the pelvis through the hands, that will leave the hands where they are and use the wrists as a pivot point for the joints btween the collar and the hands....
Pte Jack 21. Juni 2013 um 18:38 Uhr 
Ohhhhh DOG, you're using v-models .... Let me see if there's anything on that!!
I used viewmodels because they have the highest detail. (polygons, textures, etc.) There's somethings I can't do without an IK rig though.
R234 21. Juni 2013 um 20:30 Uhr 
Does it have to be the HEV suit arms? There's models that have fairly detailed arms, the Left 4 Dead 2 models' arms are just as detailed as their viewmodel version, for instance.
Pte Jack 21. Juni 2013 um 20:37 Uhr 
I was just reading through the how to build a custom rig... Give me a bit...

Also, I don't have HEV_hands, did you pull it out of a gcf or is it one you made? I need to see the bone structure .Or did you rename the V_hands model? That's what it looks like!!
Zuletzt bearbeitet von Pte Jack; 21. Juni 2013 um 20:44 Uhr
Oh, I'll give you the bone structure
Pte Jack 21. Juni 2013 um 22:08 Uhr 
Yup, I got it, I even have it in a blender model, but I am have a hell of a time trying to figure out this IK stuff. I thought I had it, but NOPE!!!
R234 21. Juni 2013 um 23:16 Uhr 
Ursprünglich geschrieben von Pte Jack:
Also, I don't have HEV_hands, did you pull it out of a gcf or is it one you made?
Oh, no, HEV is the name of the suit Gordon Freeman wears in Half-Life. Sorry for the confusion ;P
Pte Jack 22. Juni 2013 um 8:24 Uhr 
Yup, I knew what the HEV was, I just didn't have the model name he showed in the image.
Pte Jack 26. Juni 2013 um 18:37 Uhr 
Still working on this!!!
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Geschrieben am: 21. Juni 2013 um 14:24 Uhr
Beiträge: 17