Source Filmmaker

Source Filmmaker

sourcegamer101 Jun 21, 2013 @ 2:24pm
Need a IK Rig Here!
Title speaks for itself. I need an IK rig for this:, V_hands.mdl

Now, the reason why I need one for that particular model, is because I'm working on a slender video, in first person. I need to be able to move the arms without moving the hand.

I've tried numerous times to create one myself, but to no avail. and without a good tutorial to do this, I feel like I'm "in the dark" with this situation. I will be very grateful if someone responds!
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Showing 1-15 of 17 comments
Pte Jack Jun 21, 2013 @ 4:23pm 
Most IK rigs are based on the hands moving the rest of the arms??? I'm confused!!!
sourcegamer101 Jun 21, 2013 @ 4:37pm 
Here is a perfect exanple of what I mean: at :42 his arms move up while his hands are in place. I know for a fact that an IK rig can do that with ease, which is why I need one. I can move the forarm bone with an IK rig, and the hand will stay in place.
Last edited by sourcegamer101; Jun 21, 2013 @ 4:39pm
Pte Jack Jun 21, 2013 @ 5:00pm 
Place the hands where you want them to be still, move the pelvis through the hands, that will leave the hands where they are and use the wrists as a pivot point for the joints btween the collar and the hands....
sourcegamer101 Jun 21, 2013 @ 5:28pm 
My model doesn't have a pelvis.
Pte Jack Jun 21, 2013 @ 6:38pm 
Ohhhhh DOG, you're using v-models .... Let me see if there's anything on that!!
sourcegamer101 Jun 21, 2013 @ 8:24pm 
I used viewmodels because they have the highest detail. (polygons, textures, etc.) There's somethings I can't do without an IK rig though.
R234 Jun 21, 2013 @ 8:30pm 
Does it have to be the HEV suit arms? There's models that have fairly detailed arms, the Left 4 Dead 2 models' arms are just as detailed as their viewmodel version, for instance.
Pte Jack Jun 21, 2013 @ 8:37pm 
I was just reading through the how to build a custom rig... Give me a bit...

Also, I don't have HEV_hands, did you pull it out of a gcf or is it one you made? I need to see the bone structure .Or did you rename the V_hands model? That's what it looks like!!
Last edited by Pte Jack; Jun 21, 2013 @ 8:44pm
sourcegamer101 Jun 21, 2013 @ 9:40pm 
It's v_hands
sourcegamer101 Jun 21, 2013 @ 9:41pm 
Oh, I'll give you the bone structure
sourcegamer101 Jun 21, 2013 @ 9:45pm 
Last edited by sourcegamer101; Jun 21, 2013 @ 9:46pm
Pte Jack Jun 21, 2013 @ 10:08pm 
Yup, I got it, I even have it in a blender model, but I am have a hell of a time trying to figure out this IK stuff. I thought I had it, but NOPE!!!
R234 Jun 21, 2013 @ 11:16pm 
Originally posted by Pte Jack:
Also, I don't have HEV_hands, did you pull it out of a gcf or is it one you made?
Oh, no, HEV is the name of the suit Gordon Freeman wears in Half-Life. Sorry for the confusion ;P
Pte Jack Jun 22, 2013 @ 8:24am 
Yup, I knew what the HEV was, I just didn't have the model name he showed in the image.
Pte Jack Jun 26, 2013 @ 6:37pm 
Still working on this!!!
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Date Posted: Jun 21, 2013 @ 2:24pm
Posts: 17