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(ISIG) Legoguy9875 2013년 6월 19일 오후 8시 46분
Broken LipSync (SOLVED)
For some odd reason, whenever I try to make lipsync on TF2 models using "Extract Phonemes" The lips are not changed in any way. The lips do not move with the audio, and yes I have made sure to have the audio clips show their waveforms and that they were selected upon extracting phonemes. I even tried using an HWM model and that didn't work. Can anyone help fix this?
(ISIG) Legoguy9875님이 마지막으로 수정; 2013년 6월 20일 오후 8시 02분
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Pte Jack 2013년 6월 19일 오후 8시 53분 
First off, are the sound files you're using .wav files or mp3 files? If .mp3 they can not be used in lipsync. The Lipsync animations are created by the waveforms in the .wav file. Next if you are using .wav files are they 16bit 44.1 k files, if higher, they will not work in SFM Lipsync.

Now, the models themselves, must be hwm models for lipsync. The player models don't have the necessary flexes.

To determine which model type you're using watch this...

http://youtu.be/c7h7mIAajqw
(ISIG) Legoguy9875 2013년 6월 19일 오후 8시 58분 
The sound clips are the TF2 Voice clips, so they're already .wav and should be the right size
(ISIG) Legoguy9875 2013년 6월 19일 오후 8시 59분 
More specifically the Scout ones, if that helps any
Pte Jack 2013년 6월 19일 오후 10시 22분 
You didn't identify which scout your are trying to use, also, is your video longer than 60 seconds? Especilly at the point you are trying to extract the phonemes?
(ISIG) Legoguy9875 2013년 6월 19일 오후 10시 35분 
I am using a red Scout. I tried using the regular and hwm versions (and I know how to switch between hwm and regular)

And time that the lipsync takes place is far less than 60 seconds in (under 15 seconds if I recall) Though I don't see how that would affect how the lipsync works.
R234 2013년 6월 19일 오후 11시 16분 
"Switch between"? If you imported a regular scout and switched it to HWM it might be what caused your problem. You need to import the HWM one from scratch for the phoneme presets to appear.

Also, do you have the model's face selected?
(ISIG) Legoguy9875 2013년 6월 19일 오후 11시 22분 
Yes I did have it selected.

Hmm, didn't think of that. I'll try that. Thanks if it works :)
(ISIG) Legoguy9875 2013년 6월 20일 오전 12시 06분 
Okay, it's working, but now I can't use any of the TF2 animations for some reason
R234 2013년 6월 20일 오후 2시 57분 
What does it do, is the import sequence option greyed out?
(ISIG) Legoguy9875 2013년 6월 20일 오후 8시 02분 
What happened was that the animation wouldn't appear when I imported it, but I was able to fix it shortly after. Thanks for all the help, though :)
Capt Fuzzy 2016년 11월 27일 오후 12시 15분 
(ISIG) Legoguy9875님이 먼저 게시:
What happened was that the animation wouldn't appear when I imported it, but I was able to fix it shortly after. Thanks for all the help, though :)
Any chance you could elaborate on how you fixed it?
Capt Fuzzy님이 먼저 게시:
(ISIG) Legoguy9875님이 먼저 게시:
What happened was that the animation wouldn't appear when I imported it, but I was able to fix it shortly after. Thanks for all the help, though :)
Any chance you could elaborate on how you fixed it?
How DARE you necro this thread
Capt Fuzzy 2016년 11월 27일 오후 1시 41분 
Flopp님이 먼저 게시:
How DARE you necro this thread
Hey, I had a question that needed an answer...
We ALWAYS tell people to search the forums before making a new post, here's the result of OUR advice... lol
(ISIG) Legoguy9875 2016년 11월 27일 오후 4시 06분 
Capt Fuzzy님이 먼저 게시:
(ISIG) Legoguy9875님이 먼저 게시:
What happened was that the animation wouldn't appear when I imported it, but I was able to fix it shortly after. Thanks for all the help, though :)
Any chance you could elaborate on how you fixed it?
I honestly forgot how I fixed it. This was so long ago :\
Capt Fuzzy 2016년 11월 27일 오후 4시 20분 
(ISIG) Legoguy9875님이 먼저 게시:
Capt Fuzzy님이 먼저 게시:
Any chance you could elaborate on how you fixed it?
I honestly forgot how I fixed it. This was so long ago :\
It's all good, I think I figured it out myself, but thank you so much for replying back.
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