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possimpible 2013 年 06 月 17 日 @ 上午 9 時 57 分
Filamental too "glowy"
I managed to import robotic hats into SFM, but imported Filamental has strange glow around it that is not present in regular game. Looks like this : Imgur image[i.imgur.com] Any idea how to fix that?
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Pte Jack 2013 年 06 月 17 日 @ 下午 12 時 06 分 
May be caused by the same thing that cause the VooDoo Juju to glow

http://steamcommunity.com/sharedfiles/filedetails/?id=153130138
最後修改者:Pte Jack; 2013 年 06 月 17 日 @ 下午 12 時 06 分
(QIG) Graham Hill 2013 年 06 月 17 日 @ 下午 7 時 07 分 
It caught all 7 Chaos Emeralds. Hide behind your mom before it turns into a Super Hat! O_O

I'm just kidding. How about what's above?
possimpible 2013 年 06 月 17 日 @ 下午 7 時 35 分 
$colortint_tmp is 0 by default, so that didnt help like in juju video. For glow is probably responsible $selfIllumFresnelMinMaxExp but unfortunatelly i have no idea how to set it up to make it natural ("in-game like"). It gets weird color when I play with values. I didnt look into texture files mainly because i have no idea what i would be looking for
Pte Jack 2013 年 06 月 17 日 @ 下午 9 時 13 分 
Excellent call on the "$selfillum" but it's not the fresnel... set the "$selfillum" in the robo_pyro_figment_filament_1.vmt to "0" to get rid of the glow...

http://i.imgur.com/KlphDGC.png
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張貼日期: 2013 年 06 月 17 日 @ 上午 9 時 57 分
回覆: 4