Source Filmmaker > 综合讨论 > 主题详情
possimpible 2013年6月17日上午9:57
Filamental too "glowy"
I managed to import robotic hats into SFM, but imported Filamental has strange glow around it that is not present in regular game. Looks like this : Imgur image[] Any idea how to fix that?
正在显示第 1 - 4 条,共 4 条留言
< >
Pte Jack 2013年6月17日下午12:06 
May be caused by the same thing that cause the VooDoo Juju to glow
最后由 Pte Jack 编辑于; 2013年6月17日下午12:06
|QIG| pl4ystashun 2013年6月17日下午7:07 
It caught all 7 Chaos Emeralds. Hide behind your mom before it turns into a Super Hat! O_O

I'm just kidding. How about what's above?
possimpible 2013年6月17日下午7:35 
$colortint_tmp is 0 by default, so that didnt help like in juju video. For glow is probably responsible $selfIllumFresnelMinMaxExp but unfortunatelly i have no idea how to set it up to make it natural ("in-game like"). It gets weird color when I play with values. I didnt look into texture files mainly because i have no idea what i would be looking for
Pte Jack 2013年6月17日下午9:13 
Excellent call on the "$selfillum" but it's not the fresnel... set the "$selfillum" in the robo_pyro_figment_filament_1.vmt to "0" to get rid of the glow...
正在显示第 1 - 4 条,共 4 条留言
< >
每页显示数: 15 30 50
发帖日期: 2013年6月17日上午9:57
帖子数: 4