possimpible Jun 17, 2013 @ 9:57am
Filamental too "glowy"
I managed to import robotic hats into SFM, but imported Filamental has strange glow around it that is not present in regular game. Looks like this : Imgur image[i.imgur.com] Any idea how to fix that?
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Pte Jack Jun 17, 2013 @ 12:06pm 
May be caused by the same thing that cause the VooDoo Juju to glow

Last edited by Pte Jack; Jun 17, 2013 @ 12:06pm
Easy, Texas Jun 17, 2013 @ 7:07pm 
It caught all 7 Chaos Emeralds. Hide behind your mom before it turns into a Super Hat! O_O

I'm just kidding. How about what's above?
possimpible Jun 17, 2013 @ 7:35pm 
$colortint_tmp is 0 by default, so that didnt help like in juju video. For glow is probably responsible $selfIllumFresnelMinMaxExp but unfortunatelly i have no idea how to set it up to make it natural ("in-game like"). It gets weird color when I play with values. I didnt look into texture files mainly because i have no idea what i would be looking for
Pte Jack Jun 17, 2013 @ 9:13pm 
Excellent call on the "$selfillum" but it's not the fresnel... set the "$selfillum" in the robo_pyro_figment_filament_1.vmt to "0" to get rid of the glow...

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Date Posted: Jun 17, 2013 @ 9:57am
Posts: 4