Source Filmmaker > Obecné diskuze > Detaily tématu
possimpible 17. čvn. 2013 v 9.57 dop.
Filamental too "glowy"
I managed to import robotic hats into SFM, but imported Filamental has strange glow around it that is not present in regular game. Looks like this : Imgur image[i.imgur.com] Any idea how to fix that?
Zobrazeno 14 z 4 komentářů
< >
Pte Jack 17. čvn. 2013 v 12.06 odp. 
May be caused by the same thing that cause the VooDoo Juju to glow

http://steamcommunity.com/sharedfiles/filedetails/?id=153130138
Naposledy upravil Pte Jack; 17. čvn. 2013 v 12.06 odp.
pl4ystashun 17. čvn. 2013 v 7.07 odp. 
It caught all 7 Chaos Emeralds. Hide behind your mom before it turns into a Super Hat! O_O

I'm just kidding. How about what's above?
possimpible 17. čvn. 2013 v 7.35 odp. 
$colortint_tmp is 0 by default, so that didnt help like in juju video. For glow is probably responsible $selfIllumFresnelMinMaxExp but unfortunatelly i have no idea how to set it up to make it natural ("in-game like"). It gets weird color when I play with values. I didnt look into texture files mainly because i have no idea what i would be looking for
Pte Jack 17. čvn. 2013 v 9.13 odp. 
Excellent call on the "$selfillum" but it's not the fresnel... set the "$selfillum" in the robo_pyro_figment_filament_1.vmt to "0" to get rid of the glow...

http://i.imgur.com/KlphDGC.png
Zobrazeno 14 z 4 komentářů
< >
Na stránku: 15 30 50
Datum odeslání: 17. čvn. 2013 v 9.57 dop.
Počet příspěvků: 4