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Rapporter et problem med oversettelse
The values that control the fire particles' size are in "particlesystemdefinition > initializers > radius random", and they're called "radius_max" and "radius_min". higher values means bigger fire particles, lower values means smaller. The closer these values are to each other, the more similar their sizes will be. For instace, if you set the max to 50 and the min to 1, there'll be really big fire particles and really small ones. 20 max and 20 min means they'll all be the same size.
If you dramatically reduce or increase their size, you might want to take a look at "particlesystemdefinition > operators > movement basic > gravity", to make the fire particles move upwards at the right speed. For instance, if I set the particles' size to 50, the default "Z" value in "gravity" (the number 200 after two other number, separated by spaces) isn't nearly high enough anymore, so I'd increase it to about 2000.
One more thing. Since these particles aren't meant to be very big, they'll tend to disappear the closer the camera gets to them if you make them really huge. I'm pretty sure the 10 or so last variables in"particlesystemdefinition > renderer > render_animated_sprites" control this behaviour, but I don't really have time to figure out the best combination to fix this. Best thing would be to not film the fire from too close, backing away and zooming in would do the job.