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Сообщить о проблеме с переводом
-sillygibs
There you go! I think they bleed confetti and balloons and blow up into gears!
Have fun!
The birthday pickups, silly gibs and confetti blood are easy enough to import, they're models and particle systems just like the normal ones. The alternate world textures however are most likely controlled by a camera parametre or console command, which are as far as I know missing from SFM's version of the TF2 engine. The cartoony borders overlay is in parts that dynamically fade in and out, with a (I believe animated) refraction map on top of it. That would be very complex to get working in SFM, possible, but tedious. A dumbed down, static version of it would work though.
I think the best way to get the pyrovision world to appear would be to make a pyrovision only version of the wanted map, or a version with the two variants in it, normal and pyrovision, in Hammer. Don't ask me to do it, I'm not familiar with Hammer one bit.
I guess the first thing to do would be to change out the skybox to sky_rainbow_01 (Pyroland Skybox) using the console command sv_skyname.
Like this
http://imgur.com/VKevQfj
Ensure that you have the models and skyboxes imported to the TF folders first though...
I found a list of skyboxes here:
https://developer.valvesoftware.com/wiki/Sky_List