Source Filmmaker

Source Filmmaker

Mar 6, 2013 @ 9:27am
Is it possible to enable the pyrovision effects from tf2??
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Showing 1-7 of 7 comments
yung xanny Mar 6, 2013 @ 1:59pm 
Well, sort of. If you want your characters to blow up into nonsense, right-click TF2 and click Properties. Then, go to Set Launch Options. type in:
There you go! I think they bleed confetti and balloons and blow up into gears!
yung xanny Mar 6, 2013 @ 2:50pm 
Otherwise, use Pyrovision Goggles or any weapon/item that uses Pyrovision.
Have fun!
Pte Jack Mar 6, 2013 @ 3:51pm 
Does this works in SFM Game Mode????
Mar 7, 2013 @ 1:23am 
i don't know, I was wondering if it was possible to make the camera see pyrovision
Last edited by ; Mar 7, 2013 @ 1:23am
R234 Mar 7, 2013 @ 1:39pm 
Oh boy, I haven't tried, but it's likely not possible, or one hell of a pain to get working...

The birthday pickups, silly gibs and confetti blood are easy enough to import, they're models and particle systems just like the normal ones. The alternate world textures however are most likely controlled by a camera parametre or console command, which are as far as I know missing from SFM's version of the TF2 engine. The cartoony borders overlay is in parts that dynamically fade in and out, with a (I believe animated) refraction map on top of it. That would be very complex to get working in SFM, possible, but tedious. A dumbed down, static version of it would work though.

I think the best way to get the pyrovision world to appear would be to make a pyrovision only version of the wanted map, or a version with the two variants in it, normal and pyrovision, in Hammer. Don't ask me to do it, I'm not familiar with Hammer one bit.
Pte Jack Mar 7, 2013 @ 3:36pm 
Dag, SFM is taking quite a while to load lately...

I guess the first thing to do would be to change out the skybox to sky_rainbow_01 (Pyroland Skybox) using the console command sv_skyname.
Like this

Ensure that you have the models and skyboxes imported to the TF folders first though...

I found a list of skyboxes here:

Last edited by Pte Jack; Mar 7, 2013 @ 3:42pm
Mar 9, 2013 @ 3:30pm 
Thank you, you have been very helpful
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Date Posted: Mar 6, 2013 @ 9:27am
Posts: 7