Source Filmmaker

Source Filmmaker

AMV_Ph34r Feb 21, 2013 @ 9:18am
Importing Gmod files from Steam Workshop to SFM
I've done work before that involved pulling assets such as maps and models from other Source games (mostly Gmod) into SFM, but all of those had been either included in the game or downloaded via If I've subscribed to workshop files for Gmod and want to use them in SFM, how would I do so? The files don't appear to work the same way as manually downloaded addons, and don't download to the /addons, /maps, /materials, etc. folders. The closest I can find is a bunch of .dat files in the /downloads folder, but I don't know if that's right or not.

Any help on how to locate or extract these addons would be appreciated.
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AMV_Ph34r Feb 21, 2013 @ 10:39am 
After doing some research, I managed to find the solution, but came across another thing in the process. Just in case anyone else needs help, I might as well post my original solution here:
Workshop files are downloaded as .gma files to your garrysmod/garrysmod/addons folder. The reason I didn't see them was due to an issue with a recent update to Gmod, so if you're having that problem a simple restart of Steam should fix it (if it doesn't, I'm not sure what to do).
I used this tool[] to then extract the .gma files into their own respective folders, which gave me access to the addon files such as maps and models.

Now, the new "issue" I'm having is that apparently putting these extracted folders into SFM's game/usermod/addons folder doesn't make maps show up in the list when I try to load one up. I could fix it easily enough by manually copying all the maps to the usermod/maps folder, but for the sake of keeping some structure in my folders I'd prefer not to. Is there any kind of workaround for this?
R234 Feb 21, 2013 @ 1:49pm 
No. Maps MUST be directly in the "maps" folder of your mod (usually "usermod"), SFM does not read "addon" folders. If you want to keep some structure, you can create a "gmod" mod, and add it to your gameinfo.txt. Here's a video that shows you how to do that:
AMV_Ph34r Feb 21, 2013 @ 2:36pm 
Ah, alright, I was afraid of that, but your solution seems like it would work just as well (and probably actually organizes things better).

Thanks for the help! Everything seems to be working fine, aside from I only now realized that I neglected to make sure I was downloading HDR maps, so I'll probably have to try and recompile those, but I can probably handle that.
Pte Jack Feb 21, 2013 @ 5:51pm 
Thanks for the plug R234
KogaGmente III Feb 21, 2013 @ 7:05pm 
well uhm now I'm confused? once again...

Please how do i want wit hteh files I want to add?

I htink SFM should just give out a update with gmod so when you download gmod files SFM already has it, if you hae SFM
AMV_Ph34r Feb 21, 2013 @ 8:17pm 
If you're trying to add files to SFM that you've downloaded via the Steam Workshop, use the tool[] I found and posted above. Just open it, select to either convert a single file or your entire addons folder, browse to the file you want to extract (it will be a .gma file in your garrysmod/addons folder), and it will do the rest. From there you just copy the contents of the resulting addon folder to your game/usermod folder.
Last edited by AMV_Ph34r; Feb 21, 2013 @ 8:19pm
Pte George Feb 22, 2013 @ 7:09pm 
here, watch this
Big Papa Cinnamon May 3, 2013 @ 10:53pm 
Not being Rude or anything...
but seems the Facepunch forums have overreacted and you now need a "Invitation code" to use your acount and view the actual forums, can I have a direct link to the gma. file opener?, or even just its name please?

raptornx01 May 3, 2013 @ 11:33pm 
I saw that. yeah, needing an invitation to register is one thing, but blocking off the ENTIRE forum from public view and requiring an account just to read posts is quite another. anyone even know what happened?

heres the valve wiki article on the program.
Last edited by raptornx01; May 3, 2013 @ 11:34pm
Big Papa Cinnamon May 4, 2013 @ 12:13am 
Thanks bro, and yeah it is a very supprising thing doing that to a whole forum.
Adamtheamazing64 May 5, 2013 @ 10:38am 
The program Gmad allows you to extract them after you subscribe and open up Gmod. It'll be in your addons folder. Opening Gmad and extracting the .gma file plops out the models and materials folders for the model.
anotheranimator Aug 3, 2013 @ 1:55pm 
do you need gmod to do it
R234 Aug 3, 2013 @ 3:41pm 
To download Gmod workshop items? Yes, you do.
aprilia1k Oct 1, 2013 @ 2:32am 
Do you need GMod _and_ some other game in order to download GMod workshop items?

Advance apology for bumping an older thread. I'm looking to start with SFM and realize that most of the "assets" I'd be interested in are only available via GMod Workshop (as is blatantly stated here ... ;-) ) Also it is clear that gmod is a requisite purchase in order to access these assets.

Ready to buy GMod -- and right away it says that you need to own a source engine game in order for GMod to work.. I'm guessing that in order to D/L assets you've got to be "running" GMod and thus it's requirement for a source-engine-game would be enforced/required. I've owned at least a couple of these (HalfLife/2, etc..) but it's been years and ... no idea even where they are.. doh. They weren't through Steam (I did have a Steam account about 8 yrs ago - and at least 1 or 2 games... don't even remember the login... again - doh!).

raptornx01 Oct 1, 2013 @ 7:14am 
Thats because garry's mod is what it says it is, a Mod. having SFM should be enough. but if not you could always get tf2. it's free.

I personally never owned a half life or left for dead game on pc, but it let me get gmod just fine. all I half is sfm and tf2. hell I don't even think the game has to even run. as long as you have it.

could be wrong on that though.
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Date Posted: Feb 21, 2013 @ 9:18am
Posts: 42