Source Filmmaker > Általános témák > Téma részletei
SappingSoup~ 2013. jan. 21. @ de. 1:40
Tough Guy's Toque texture problem?
I'm guessing that there's something wrong about the texture of that hat:
http://img685.imageshack.us/img685/7971/captura2jz.png
http://img832.imageshack.us/img832/2203/capturazaj.png

Any idea?
Thanks.
115/23 megjegyzés mutatása
< >
Pte Jack-ReinstallingGAMEFiles 2013. jan. 21. @ de. 10:13 
Seems to work fine for me, Check your camera settings. Looks like you might have too much light and no AO. Have you turned lighting off on the map?

http://imgur.com/KpcLNig

http://imgur.com/iMddKKP
Legutóbb szerkesztette: Pte Jack-ReinstallingGAMEFiles; 2013. jan. 21. @ de. 10:15
SappingSoup~ 2013. jan. 21. @ de. 10:30 
But I think those aren't the correct texures for the hat, look at the wiki:
http://img17.imageshack.us/img17/7766/capturaxx.png

Anyway, thanks for the help Pte Jack.
R234 2013. jan. 21. @ de. 10:34 
That reminds me of another thread... Let's see...

EDIT:

There's the one:
http://steamcommunity.com/app/1840/discussions/0/846940248337176507/undefined
Maybe the texture has the same problem as the Ouback Intellectual's. Looking into it...

EDIT2:

http://i.imgur.com/a0Qv8OI.jpg
Some pretty heavy aliasing around the edges, and the pompom's still black, but I can see I'm on the right track here...
Legutóbb szerkesztette: R234; 2013. jan. 21. @ de. 10:56
SappingSoup~ 2013. jan. 21. @ de. 10:55 
Ah, so I have to paint the dark areas with white?
R234 2013. jan. 21. @ de. 11:00 
The paintable areas should be white, yes. Think you can do that yourself? 'Cause I'm fixing it too, I might just post you a link for the fixed VTFs afterwards.
SappingSoup~ 2013. jan. 21. @ de. 11:02 
R234 eredeti hozzászólása:
That reminds me of another thread... Let's see...

EDIT2:

http://i.imgur.com/a0Qv8OI.jpg
Some pretty heavy aliasing around the edges, and the pompom's still black, but I can see I'm on the right track here...

Wow, that looks pretty much good now!

And yeah, I think now I can do it by myself. Many thanks mate!
Legutóbb szerkesztette: SappingSoup~; 2013. jan. 21. @ de. 11:03
SappingSoup~ 2013. jan. 21. @ de. 11:11 
Sorry, but another question please...

http://img10.imageshack.us/img10/6273/capturafs.png

What I have to paint white here '-' ?
R234 2013. jan. 21. @ de. 11:29 
The layer mask represents what should be painted. I'm done with them anyway:
http://i.imgur.com/951g0ul.jpg

I'll see if I can remember how to post on my usual content hosting site, you'll be able to load them and see what I mean.

EDIT:

http://www.freewebs.com/ssasde/toughguytuquefixedvtfs.zip
Whoop dee doo, done! For other people who might not know where these go, it's SourceFilmmaker/game/tf/materials/models/player/items/heavy.
Legutóbb szerkesztette: R234; 2013. jan. 21. @ de. 11:36
SappingSoup~ 2013. jan. 21. @ de. 11:35 
Many thanks! You are credit to SFM!
Pte Jack-ReinstallingGAMEFiles 2013. jan. 21. @ du. 2:48 
Ok, how does one know if an item is paintable or not? When I read this I went looking for the hat. I found it as the heavy_Winter_Cap or something like that. When I brought the item into SFM, It looked the same as what SappingSoup had posted in his uploads and there is no mention of a touque or tough guy in the model search??? OOOOOOHHHH, I am SO confused!!!! ...lol
R234 2013. jan. 21. @ du. 4:36 
An easy way of knowing if a hat should be paintable is to check the official TF2 wiki, here:
http://wiki.teamfortress.com/wiki/Main_Page
Hats that are paintable will have all variations shown in a table, like so:
http://wiki.teamfortress.com/wiki/Tough_Guy%27s_Toque
While unpaintable ones will only have a table for styles, if any:
http://wiki.teamfortress.com/wiki/Apparatchik%27s_Apparel
If there's anything missing from the wiki that would be useful to us SFM users, it's the item's filename(s). They often differ from their display name. The Tough Guy's Toque for example is called heavy_stocking_cap.mdl...

Also, as to why some paintable items have bugged textures in SFM, I'm not entirely sure. The VTFs appear to be directly from TF2 proper, so from what I can tell they behave differently in the actual game. I don't know if there's a better fix than to change the actual texture to comply with SFM's method of painting hats, but it's the only one I know of, and it works just fine so... ;)
Pte Jack-ReinstallingGAMEFiles 2013. jan. 21. @ du. 11:02 
I guess one of the problems is that as TF2 moved forward various changes were made to the source engine to accomodate the changes. From what I understand the engine behind SFM is almost base TF2, it's not the most recent engine under the hood. Therefore limited capabilities and the requirement to tweak things to get them to work. Now I may be wrong on this, but that is my understanding from what I've been able to find and read.
Anthony_python 2013. jan. 22. @ de. 4:42 
Pte Jack eredeti hozzászólása:
I guess one of the problems is that as TF2 moved forward various changes were made to the source engine to accomodate the changes. From what I understand the engine behind SFM is almost base TF2, it's not the most recent engine under the hood. Therefore limited capabilities and the requirement to tweak things to get them to work. Now I may be wrong on this, but that is my understanding from what I've been able to find and read.

to my knowledge it is the base of tf2, if it was updated then we would be able to equip hats and other weapons/misc. with ease, just like the ingame item test, i mean it's not like that it is hard to put those on your tf2 models just a bit annoying having to repeat it alot, also it would not be a bad idea if valve also synced tf2 with sfm, concidering the fact some things are not in sfm still, so we have to put them in manully.
Legutóbb szerkesztette: Anthony_python; 2013. jan. 22. @ de. 4:43
Pte Jack-ReinstallingGAMEFiles 2013. jan. 22. @ de. 6:10 
Yes, it would be nice if SFM would pull directly from the gcfs or vpks of the various games. It is really taking up space on my hard drives keeping two or three copies of the game files. One for the game itself, then one for SFM proper and if reskinning or remodeling, one in the usermod area.

But then again, this is a Beta product. Maybe, with luck, all (or most) our expectations and desires will be met as the program develops.
Anthony_python 2013. jan. 22. @ du. 12:34 
yes it is in beta, but still valve could spend just a bit more time to make small changes to allow us to free some space on are hard drive, and to reduce time outside of SFM to get other models to work, so what would be also intreasting if they added like a workshop for SFM (I hope they will) so we could download/upload, model's, maps, textures, scenes, etc. just like L4D2. "small changes make a big differnce, not just big things." stephen henson
Legutóbb szerkesztette: Anthony_python; 2013. jan. 22. @ du. 12:35
115/23 megjegyzés mutatása
< >
Laponként: 15 30 50
Küldés ideje: 2013. jan. 21. @ de. 1:40
Hozzászólások: 23