Source Filmmaker

Source Filmmaker

My green enrgy effect comes pixelated
Hey guys, I am new to sfm so i have LOTS of questions, forgive me if i flood the forums :P
Anyways, I made this poster today
Why is my green energy pixelated?
Same here:
Do i have to change the graphics setting or something?
Please tell me how to :P
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Showing 1-14 of 14 comments
Pte Jack Jan 16, 2013 @ 9:46pm 
You may have to play with the particle size or shape to get the desired effects for Still posters. Zachariah Scott goes through some of that stuff in this video.
Last edited by Pte Jack; Jan 17, 2013 @ 9:37pm
R234 Jan 16, 2013 @ 10:13pm 
I've looked into this, and it looks like the particle system references the wrong material file. Here's how to fix this:

Once you've imported "superrare_greenenergy" from item_fx.pcf, right click the animation set and select Show in Element Viewer > Particle System. Once in the Element Viewer, right click the element's name at the top (should read "superrare_greenenergy1" or something similar in green letters) and select Instance Particle System. A "+" button should have appeared at the left of "particleSystemDefinition". Click it to expand it. One of the yellow lines of text a bit lower should read "material", with as a value to its right "effects\wispy_smoke_add.vmt". remove "_add", so that it read "effects\wispy_smoke.vmt". This should fix it.
Thanks R234 and Pte Jack, It works now :D
Pte Jack Jan 16, 2013 @ 11:12pm 
Man, I really don't know how you do it R234... have all this stuff at the tips of your fingers... You're a DemiGod...

I first tried accessing the particleSystemDefinition, but I couldn't find a ... or a + to access it. That lead me to believe that I had to edit the particles in the particle editor...
R234 Jan 17, 2013 @ 8:21am 
It's important not to forget to instance the particle system ;)

That essentially creates a copy of its definition in your project file, so that you can modify it at your leisure.
I have one more small problem, there are many hats that arent even in SFM like the voodoo juju(slight return) private eye for the medic and so on...... any idea how i can fix this problem?
R234 Jan 17, 2013 @ 11:16am 
The SFM does not get updated as often as TF2 does, so some newer hats are bound to be missing. One would have to extract them from TF2 to put them in SFM's files, usually using GCFscape.

The Private Eye for the Medic, huh? Somehow only the Spy variant (spy_private_eye.mdl) seems to be included, but it does fit the Medic and Demoman pretty well, so I assume the same model is used for all three classes, which is a rare occurence in TF2.
I have no idea how to do that, But I downloaded GCFScape so please help me @_@
The spy private eye does look, well....not bad...but it doesnt look like it fits the medic, there are gaps and stuff
Pte Jack Jan 17, 2013 @ 9:14pm 
That's what the discussion group is for...

Maybe we can all learn form your questions
Last edited by Pte Jack; Jan 17, 2013 @ 9:15pm
Ok then lol
Pte Jack Jan 17, 2013 @ 9:39pm 
Try wearing the glasses down the nose a bit, the scarf can be brought forward and clip through the back of the neck (if you only intend on doing stills. Just watch for anything REALLY obvious in your shot.) Both items could present problems if you decide to do a movie though. They are actually meant (as you say) for the Spy who is thinner than the medic.
Last edited by Pte Jack; Jan 17, 2013 @ 9:42pm
Could you tell me how to import and do the stuff lol, I dont make videos btw, I only make poster's and sell em, I still dont know how to do custom posing since i only started yesterday,
These are my best one's so far....
I really need to know how to import the stuff onto sfm @_@
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Date Posted: Jan 16, 2013 @ 9:27pm
Posts: 14