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Ferexes 2013年1月6日下午8:55
Help with Spy Cloaking!
I have a problem. Or I'm missing something. I record myself as a spy, I cloak before it records me, and it doesn't register that I cloaked at all. It basically shows me just standing behind a soldier being a very obvious spy. I need help with this.
最后由 Ferexes 编辑于; 2013年1月6日下午9:20
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R234 2013年1月6日下午10:54 
Hm, that's not normal. Cloaking usually records just fine... If you're willing to go fiddling in the element viewer (right click the Spy's animation set, once you've made one for him of course, and select Show in Element Viewer > Model), maybe have a look if the model has a "materials" section, with a bunch of proxy materials in it. They're what controls the cloaking. If they are there, you can check whether their "cloaking factor" values change as you cloak/uncloak.

Alternatively, there's a very useful tool that allows you to cloak almost any TF2 model at will, including hats and miscs (not weapons unfortunately), and that's Smashman's rig scripts, which can be found here:
http://facepunch.com/showthread.php?t=1195007
In post #27, near the end of the page, Smashman posted a download link to them, and tells you where to put them. With that, adding cloaking controls is as easy as applying a rig script to a model.
Ferexes 2013年1月8日下午5:32 
I don't see a materials section...can I create one? Or can I just re-install SFM?
最后由 Ferexes 编辑于; 2013年1月8日下午5:35
R234 2013年1月8日下午7:12 
Creating the proxy materials manually would be complex and tedious. The rig scripts I posted the link to actually do just that automatically, as well as making a new section in the model's animation set with sliders to control cloak. If they really are missing, I'd say they're your best bet. Not sure why they wouldn't get created in the first place though...?
Ferexes 2013年1月8日下午9:22 
Okay, thanks. I'll try that.
supersparky1013 2013年6月21日下午9:55 
My problem is the spy is always cloaked, even if i don't make him cloak, any help?
Flame Warp 2014年2月16日下午6:58 
i'm having this same problem, i want the spy to uncloak near the spawn door, but unfortunately he just stays uncloaked in movie view the whole time.
R234 2014年2月16日下午7:03 
Use the cloaking script. It's on the Workshop now: http://steamcommunity.com/sharedfiles/filedetails/?id=225318538&searchtext=
引用自 R234
Use the cloaking script. It's on the Workshop now: http://steamcommunity.com/sharedfiles/filedetails/?id=225318538&searchtext=
Isn't that for models only? It looks like it...
64GIGS.exe 2015年8月14日下午2:14 
What else other than a model would you want to apply it to?
R234 2015年8月14日下午5:44 
引用自 Expansion Dong
引用自 R234
Use the cloaking script. It's on the Workshop now: http://steamcommunity.com/sharedfiles/filedetails/?id=225318538&searchtext=
Isn't that for models only? It looks like it...
Oh, this is a really old thread. I actually wouldn't recommend using this anymore, since now adding override materials does more or less the same job, without the use of a third party script.

But, yeah, the TF2 cloak effect can only work on models.
Another problem could occur if the most recent versions of Source Filmmaker turns the Spy black while cloaking!.
R234 5月15日下午1:30 
Another problem could occur if the most recent versions of Source Filmmaker turns the Spy black while cloaking!.
First off, necro alert.

Second off, if the cloak effect is black to you, it means you need a better graphics card.
引用自 R234
Another problem could occur if the most recent versions of Source Filmmaker turns the Spy black while cloaking!.
First off, necro alert.

Second off, if the cloak effect is black to you, it means you need a better graphics card.

I see
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Source Filmmaker > 综合讨论 > 主题详情
发帖日期: 2013年1月6日下午8:55
帖子数: 13