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Ferexes 2013년 1월 6일 오후 8시 55분
Help with Spy Cloaking!
I have a problem. Or I'm missing something. I record myself as a spy, I cloak before it records me, and it doesn't register that I cloaked at all. It basically shows me just standing behind a soldier being a very obvious spy. I need help with this.
Ferexes님이 마지막으로 수정; 2013년 1월 6일 오후 9시 20분
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R234 2013년 1월 6일 오후 10시 54분 
Hm, that's not normal. Cloaking usually records just fine... If you're willing to go fiddling in the element viewer (right click the Spy's animation set, once you've made one for him of course, and select Show in Element Viewer > Model), maybe have a look if the model has a "materials" section, with a bunch of proxy materials in it. They're what controls the cloaking. If they are there, you can check whether their "cloaking factor" values change as you cloak/uncloak.

Alternatively, there's a very useful tool that allows you to cloak almost any TF2 model at will, including hats and miscs (not weapons unfortunately), and that's Smashman's rig scripts, which can be found here:
http://facepunch.com/showthread.php?t=1195007
In post #27, near the end of the page, Smashman posted a download link to them, and tells you where to put them. With that, adding cloaking controls is as easy as applying a rig script to a model.
Ferexes 2013년 1월 8일 오후 5시 32분 
I don't see a materials section...can I create one? Or can I just re-install SFM?
Ferexes님이 마지막으로 수정; 2013년 1월 8일 오후 5시 35분
R234 2013년 1월 8일 오후 7시 12분 
Creating the proxy materials manually would be complex and tedious. The rig scripts I posted the link to actually do just that automatically, as well as making a new section in the model's animation set with sliders to control cloak. If they really are missing, I'd say they're your best bet. Not sure why they wouldn't get created in the first place though...?
Ferexes 2013년 1월 8일 오후 9시 22분 
Okay, thanks. I'll try that.
supersparky1013 2013년 6월 21일 오후 9시 55분 
My problem is the spy is always cloaked, even if i don't make him cloak, any help?
Flame Warp 2014년 2월 16일 오후 6시 58분 
i'm having this same problem, i want the spy to uncloak near the spawn door, but unfortunately he just stays uncloaked in movie view the whole time.
R234 2014년 2월 16일 오후 7시 03분 
Use the cloaking script. It's on the Workshop now: http://steamcommunity.com/sharedfiles/filedetails/?id=225318538&searchtext=
faXy iz gOD gAI.11!:one 2015년 8월 14일 오후 1시 25분 
R234님이 먼저 게시:
Use the cloaking script. It's on the Workshop now: http://steamcommunity.com/sharedfiles/filedetails/?id=225318538&searchtext=
Isn't that for models only? It looks like it...
64GIGS.exe 2015년 8월 14일 오후 2시 14분 
What else other than a model would you want to apply it to?
R234 2015년 8월 14일 오후 5시 44분 
Expansion Dong님이 먼저 게시:
R234님이 먼저 게시:
Use the cloaking script. It's on the Workshop now: http://steamcommunity.com/sharedfiles/filedetails/?id=225318538&searchtext=
Isn't that for models only? It looks like it...
Oh, this is a really old thread. I actually wouldn't recommend using this anymore, since now adding override materials does more or less the same job, without the use of a third party script.

But, yeah, the TF2 cloak effect can only work on models.
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Source Filmmaker > 일반 토론 > 제목 정보