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Help with Spy Cloaking!
I have a problem. Or I'm missing something. I record myself as a spy, I cloak before it records me, and it doesn't register that I cloaked at all. It basically shows me just standing behind a soldier being a very obvious spy. I need help with this.
Ultima modifica da Ferexes; 6 gen 2013, ore 21:20
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Hm, that's not normal. Cloaking usually records just fine... If you're willing to go fiddling in the element viewer (right click the Spy's animation set, once you've made one for him of course, and select Show in Element Viewer > Model), maybe have a look if the model has a "materials" section, with a bunch of proxy materials in it. They're what controls the cloaking. If they are there, you can check whether their "cloaking factor" values change as you cloak/uncloak.

Alternatively, there's a very useful tool that allows you to cloak almost any TF2 model at will, including hats and miscs (not weapons unfortunately), and that's Smashman's rig scripts, which can be found here:
http://facepunch.com/showthread.php?t=1195007
In post #27, near the end of the page, Smashman posted a download link to them, and tells you where to put them. With that, adding cloaking controls is as easy as applying a rig script to a model.
I don't see a materials section...can I create one? Or can I just re-install SFM?
Ultima modifica da Ferexes; 8 gen 2013, ore 17:35
Creating the proxy materials manually would be complex and tedious. The rig scripts I posted the link to actually do just that automatically, as well as making a new section in the model's animation set with sliders to control cloak. If they really are missing, I'd say they're your best bet. Not sure why they wouldn't get created in the first place though...?
Okay, thanks. I'll try that.
My problem is the spy is always cloaked, even if i don't make him cloak, any help?
i'm having this same problem, i want the spy to uncloak near the spawn door, but unfortunately he just stays uncloaked in movie view the whole time.
Messaggio originale di R234:
Use the cloaking script. It's on the Workshop now: http://steamcommunity.com/sharedfiles/filedetails/?id=225318538&searchtext=
Isn't that for models only? It looks like it...
What else other than a model would you want to apply it to?
Messaggio originale di Expansion Dong:
Messaggio originale di R234:
Use the cloaking script. It's on the Workshop now: http://steamcommunity.com/sharedfiles/filedetails/?id=225318538&searchtext=
Isn't that for models only? It looks like it...
Oh, this is a really old thread. I actually wouldn't recommend using this anymore, since now adding override materials does more or less the same job, without the use of a third party script.

But, yeah, the TF2 cloak effect can only work on models.
Another problem could occur if the most recent versions of Source Filmmaker turns the Spy black while cloaking!.
Messaggio originale di lorcan.sharpe-fan2016:
Another problem could occur if the most recent versions of Source Filmmaker turns the Spy black while cloaking!.
First off, necro alert.

Second off, if the cloak effect is black to you, it means you need a better graphics card.
Messaggio originale di R234:
Messaggio originale di lorcan.sharpe-fan2016:
Another problem could occur if the most recent versions of Source Filmmaker turns the Spy black while cloaking!.
First off, necro alert.

Second off, if the cloak effect is black to you, it means you need a better graphics card.

I see
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Source Filmmaker > Discussioni generali > Dettagli della discussione
Data di pubblicazione: 6 gen 2013, ore 20:55
Messaggi: 13