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Ferexes (EQLAYYYY) 6/jan/2013 às 20:55
Help with Spy Cloaking!
I have a problem. Or I'm missing something. I record myself as a spy, I cloak before it records me, and it doesn't register that I cloaked at all. It basically shows me just standing behind a soldier being a very obvious spy. I need help with this.
Última edição por Ferexes (EQLAYYYY); 6/jan/2013 às 21:20
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R234 6/jan/2013 às 22:54 
Hm, that's not normal. Cloaking usually records just fine... If you're willing to go fiddling in the element viewer (right click the Spy's animation set, once you've made one for him of course, and select Show in Element Viewer > Model), maybe have a look if the model has a "materials" section, with a bunch of proxy materials in it. They're what controls the cloaking. If they are there, you can check whether their "cloaking factor" values change as you cloak/uncloak.

Alternatively, there's a very useful tool that allows you to cloak almost any TF2 model at will, including hats and miscs (not weapons unfortunately), and that's Smashman's rig scripts, which can be found here:
http://facepunch.com/showthread.php?t=1195007
In post #27, near the end of the page, Smashman posted a download link to them, and tells you where to put them. With that, adding cloaking controls is as easy as applying a rig script to a model.
Ferexes (EQLAYYYY) 8/jan/2013 às 17:32 
I don't see a materials section...can I create one? Or can I just re-install SFM?
Última edição por Ferexes (EQLAYYYY); 8/jan/2013 às 17:35
R234 8/jan/2013 às 19:12 
Creating the proxy materials manually would be complex and tedious. The rig scripts I posted the link to actually do just that automatically, as well as making a new section in the model's animation set with sliders to control cloak. If they really are missing, I'd say they're your best bet. Not sure why they wouldn't get created in the first place though...?
Ferexes (EQLAYYYY) 8/jan/2013 às 21:22 
Okay, thanks. I'll try that.
supersparky1013 21/jun/2013 às 21:55 
My problem is the spy is always cloaked, even if i don't make him cloak, any help?
Flame Warp 16/fev/2014 às 18:58 
i'm having this same problem, i want the spy to uncloak near the spawn door, but unfortunately he just stays uncloaked in movie view the whole time.
R234 16/fev/2014 às 19:03 
Use the cloaking script. It's on the Workshop now: http://steamcommunity.com/sharedfiles/filedetails/?id=225318538&searchtext=
faXy iz gOD gAI.11!:one 14 de ago às 13:25 
Escrito originalmente por R234:
Use the cloaking script. It's on the Workshop now: http://steamcommunity.com/sharedfiles/filedetails/?id=225318538&searchtext=
Isn't that for models only? It looks like it...
64GIGS.exe 14 de ago às 14:14 
What else other than a model would you want to apply it to?
R234 14 de ago às 17:44 
Escrito originalmente por Expansion Dong:
Escrito originalmente por R234:
Use the cloaking script. It's on the Workshop now: http://steamcommunity.com/sharedfiles/filedetails/?id=225318538&searchtext=
Isn't that for models only? It looks like it...
Oh, this is a really old thread. I actually wouldn't recommend using this anymore, since now adding override materials does more or less the same job, without the use of a third party script.

But, yeah, the TF2 cloak effect can only work on models.
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