Source Filmmaker > Általános témák > Téma részletei
John Freeman™ 2013. jan. 5. @ de. 2:35
Website with lots of custom models for SFM
I am looking for models like refined metal, or crate, and i can't find them. Please place here links to websites with custom models for sfm, and gmod models working in sfm.
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R234 2013. jan. 5. @ de. 4:22 
There isn't really one big resource site for SFM yet. The next best thing as of now are Gmod related websites like garrysmod.org, facepunch.com, gamebanana.com... It's not always obvious what works in SFM though, and what does sometimes still has issues, like missing view targets.

I've heard of a site under construction though, sfmdepot.com, but it isn't functional just yet.
PalmliX 2013. jan. 5. @ de. 10:51 
John Freeman™ 2013. jan. 5. @ du. 1:43 
Thank you very much, this site contains many useful things.
R234 2013. jan. 5. @ du. 2:42 
PalmliX eredeti hozzászólása:
http://sfmbox.com/
Ooh, didn't know that one, thanks!
Pte Jack AFK 2013. jan. 5. @ du. 3:23 
It's new within the last 20 days or so. Opened by a member of the Open Source Filmmaker Group
Legutóbb szerkesztette: Pte Jack AFK; 2013. jan. 5. @ du. 3:23
Beamyfour253 2013. jún. 28. @ du. 7:22 
OK is there any other SFM resource sites or is that just it.
R234 2013. jún. 28. @ du. 8:52 
I guess I could add deviantart and tf2banana to those I already mentioned. There's also the SFM Workshop, and sometimes the entries in the TF2 Workshop have a download link.
Pte Jack AFK 2013. jún. 28. @ du. 9:27 
Most other sites have hexed player models for TF2. Most work ok in SFM, it's just that a lot of them are using the same file name or skin names as the TF2 or HL2 player models which can cause some issues.
Mary Berry 2013. jún. 29. @ du. 1:06 
The only thing that sucks is that a lot of models don't have IK rigs.
That's what bothers me about SFMBox, why upload a model that doesn't have a rig that you can get from other sites that have been around even longer?
Pte Jack AFK 2013. jún. 29. @ du. 5:39 
Because the models on SFMbox are usually reworked to become independant models, they also may have the eyes and facial flexes fixed as well.
[ASW] LaTrancheDePain 2013. aug. 10. @ du. 7:20 
How can I use the sfmbox models in SFM? It only wants *.mdl files..
raptornx01 2013. aug. 10. @ du. 7:29 
latran, i left a post in your topic.

for the other posts. to me IK rigs are nice, but not a requirement. to be honest i never use them.
Pte Jack AFK 2013. aug. 10. @ du. 9:40 
The only time I use an IK rig is when I pose a character for posters. The IK and FK rigs cause unnatural movements because the movement is coming from a foot or a hand, not the spine, to the collar to the arm then to the hand. But, the main reason a lot of model don't accept the generic Rig_Biped_Cimple is because of the naming convensions of the bones the modeler used in his model. They don't match up to bones called for in the rig script. I believe the script actually is programmed to error out and fail if a certain number of joints don't line up to the calls.

That being said, it is possible to program a rig for your custom model. The specifications and how to is found here...
https://developer.valvesoftware.com/wiki/SFM/Making_custom_rigs
Legutóbb szerkesztette: Pte Jack AFK; 2013. aug. 10. @ du. 9:40
TheBroneEffect 2013. okt. 26. @ du. 3:57 
Is there a site which might have a Kerbal model? (For those of you not certain what that is: Kerbal Space Program.)
Pte Jack AFK 2013. okt. 27. @ de. 5:37 
This may get you started on the way to what you're looking for... http://forum.kerbalspaceprogram.com/threads/2500-Export-to-OBJ-Not-DAE
Legutóbb szerkesztette: Pte Jack AFK; 2013. okt. 27. @ de. 5:37
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