Source Filmmaker > 综合讨论 > 主题详情
Kung Fu Kai 2013年1月1日下午8:08
Lip sync won't work with Sniper HWM model.
I have had no problem with lip syncing with any other model except the sniper.

I've tried everything I know to fix it, but nothing has worked.
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Pte Jack 2013年1月1日下午11:33 
I'm not seeing the problem, My hwm\Sniper lipsyncs fine. Are you just selecting the Sniper's face when you extract the phonemes? Also, there's been another update, make sure your cache files are up-to-date.
Kung Fu Kai 2013年1月1日下午11:36 
Yes I have been doing the normal procedure when it comes to lip syncing.

And my cache files are up to date.
Pte Jack 2013年1月2日上午10:38 
I am not saying that you don't know what you are doing, merely making a suggestion here. Sometimes I grab the wrong model when building a scene and I know it's happened to me a couple of times.

I just tried the Player\Sniper and find that I have the same problem. No Lipsync. I would suggest that you bring another sniper into the scene, ensuring the model is the HWM\sniper and extract the phonemes to him. Just to see if it is the model or SFM. I did this and found that the player\sniper did not lipsync but the hwm\sniper did.

Another thing you can do to make sure you grabbed the correct sniper is to view the model in the element viewer. Right click on you sniper in the animation editor, and show in element view, switch to the element viewer and look at the modelName field. If it says models\player\sniper.mdl you have the game's lower res model. If it says models\player\hmw\sniper.mdl then you have the correct model and something has gone wrong while you were playing with it. (for example, you might have zero'd out the playhead in or around the point he was suppose to say his line)
最后由 Pte Jack 编辑于; 2013年1月2日上午10:40
Kung Fu Kai 2013年1月2日下午3:55 
I've done that too. I don't think it's my fault, its a problem with Source Filmmaker.
最后由 Kung Fu Kai 编辑于; 2013年1月2日下午3:55
Pte Jack 2013年1月2日下午10:45 
Open a new session and import a sniper, try the line on him. If it works then you've done something to the session you're working on. Recalulate the waveform on the clip and reapply it to your old session to see if that works. Import another sniper and try the line on him as well.
somofomo 2013年1月17日下午4:44 
Im having the same problem. I opened another session using the same model and phonemes worked but recalculating the waveforms in the old session didnt do anything.
Torb 2013年2月27日上午2:54 
Within the clip editor, double click your clip. You should see all your models listed under the channel track group. Make sure the sniper extends beyond the length of your current clip. I found that if they don't, the model will still appear and can even be animated, however, they won't move.
Hybrinoid 2013年3月28日下午8:21 
Bah. I'm having this problem too. I tried everything suggested in the thread to no avail. To compound the problem, emotion presets don't do anything either...
Pte Jack 2013年3月28日下午8:50 
Bring your model into the element viewer, you may find that it is not a hwm model.

http://youtu.be/c7h7mIAajqw
BamseMan 2013年4月3日上午3:01 
HI DUDE, I hear you have managed to be able to use lip sync, how did u fix it, i spawned a scout by searching hwm and when i clicked lipsync and all the things before that the console still said:
-Animation set `Spy1´ missing preset group `Phoneme´
WHAT AM I DOING WRONG???!?!??!?!
informant 2013年4月24日下午12:47 
Thanks to the tip of Torb my problem was solved!
ErrolLiamP 2013年7月3日上午8:15 
引用自 legitgamertaghd
HI DUDE, I hear you have managed to be able to use lip sync, how did u fix it, i spawned a scout by searching hwm and when i clicked lipsync and all the things before that the console still said:
-Animation set `Spy1´ missing preset group `Phoneme´
WHAT AM I DOING WRONG???!?!??!?!

I have the EXACT problem here!
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Source Filmmaker > 综合讨论 > 主题详情
发帖日期: 2013年1月1日下午8:08
帖子数: 12